Call to Arms

Call to Arms

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Instinct  [sviluppatore] 31 lug 2015, ore 3:51
Suggestions & Balance
Please use this topic to provide us with feedback!
Ultima modifica da Instinct; 1 ago 2015, ore 6:02
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When your guy has his back on a wall and an enemy is on his side they both cant see eachother. Please make it so soldiers can see like 10-20 meters to their left and right. thanks
Its not possible to give two or more selected vehicles a double click move order to make them both accelerate to maximum speed.

A fix for this would be great! :cta_emo1:
With the latest addition of third person infantry controls, man-portable AT has gotten a MUCH longer range, and greater accuracy. I feel as though there are only two paths to addressing this:

A)Add a damage fall-off range like there currently exists for the SPG-9 where the AT abruptly becomes useless against hard targets.

or more dramatically,

B) Increase the accuracy and/or firepower of vehicles so they can get their damage in at longer ranges with more reliability to justify their large price tags.

Heck, you could even just lower the price of most light vehicles, really.
Hey Guys i will say this i really love this game but this update on the 11/21/2016 was meh. Way you may ask well when you guys said you were going to have a update all about the choppers i was pump up. To only later to find out they only change the speed of it and change skin. Did not change sound. Now I did think that we were going to get choppers that dont (work line planes) and when you wanted it to go to a little place it would go there and stay and not spin around all day. And finding out almost nothen usefull inprove in the choppers was sad. I did notice many other things. And thoses were great. But next time plz dont miss lead your updates like saying chopper update cuse as much they look cool now but how they work is still in the ♥♥♥♥. I love this game and i felt like i should have told you this. I do hope you understand were im getting at. thats all have a good day and keep up the good work!
1.mounted guns
2.buildable sandbags/big bags, bunkers, barbed wire and tank blockere
3. remote detonatable ied/c4
Make the game easier modable and help the popular mission-/mod makers. Because of them MoW is still active and played, because of them we play several MoW titels over 1000h, mostly coop. They will make CtA active or let it die if modders and mission makers will drop their work.

I just want to say thank you to:
Sir Hinkel
Cerebulon
RobZ
Blub0r2k
DJSatane
and to all others i forgot with many many hours of defence and great fun in coop even without ai ;) (in other games totally impossible).

If they use DLC Content in their missions, people will buy the DLCs. If their ignore them (too expansive, too few content, ♥♥♥♥♥♥♥♥ content) -> you saw how many MoW DLC content is played.
As i play more, i am finding the direct control quite good. However as i DC the sniper a lot, i would like to see if a health bar is available when in DC mode. Perhaps a faint red line at bottom of screen. This would allow me to recognise when my sniper is taking fire and i can move him. Just a thought.
Messaggio originale di SWEK:
Messaggio originale di Ghost recon:
i have some influenec for the Eastern european rebellion faction, here are some ideas:


https://upload.wikimedia.org/wikipedia/commons/9/9e/Vikings_Battalion_infantry.png

http://2.bp.blogspot.com/--nWNwMGSRtQ/VioVR20W09I/AAAAAAAAAjQ/ViS7Kg7OVsE/s1600/uroki_gibridnoj_vojni_na_ukraine.jpg

How does Novorosia relate to the game? o_O

It is an Idea how an Eastern European Rebellion should look like nowdays thats why i picked novorussia because they have Godd equiped infantry and a bunch of advanced russian military vehicles (Tanks AFV`S)
Make the new camera system for infantry an option, cant throw grenades enymore /CRY:steamsalty:
This suggestion is pretty easy and i think its needed and usefull.
We already have a Transport truck and ammo truck.

Ok.
The idea is to have a Transport car and ammo Car.
A Humvee and a pick up, without weapons just to carry troops faster than trucks.
And a humvee and a pick-up with just 2 slots but able to resupply infantry ammo.
Any chance, just for infantry, we can have a toggelable direct control option? The new infantry direct control system is horrendous, I like the concept, but it doesn't work as well for infantry as it does tanks.
what about small Anti tank weapons like the RPG 18 "Mukha" or the RPG 26 wich can be carried by one soldier of a regular infantry squad. this would be a good idea since you have to call a seperat anti tank team in the game.it would make things a bit easier
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