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Rapporter et problem med oversettelse
1. revert back to the old camera, its pretty annoying not being able to look around with the middle mouse button while zoomed out
2. make it so that there is near no recoil or no recoil on MGs that are vehicle mounted and also make it so that recoil for bipoded guns like LMGs goes down when the unit is prone or crouched on cover
3. its not possable to use the mortor for what it is intended for if you use it in direct control cuz it locks the cam to third person view so it would be nice if it did not do that or if you could get a crosshair on the minimap of where you where aiming.
and if we can jump even climb in fps mode,just need more interactive actions.
and we can stop or brake actions to protect people form hurt.
Nay, in no point in the ongoing space-time evolution wast hp bars removed off AS2. You should be acknown 'twas never there from the first game
also would be nice if you reverted back to the old camera, its really not being able to look around using middle mouse click unless im right up next to the ground
Please speed up off-road travel to be relative/realistic to human movment.
On made road relative movments to distant point reasonable .
Reassign: Transfering 1 actors to player 8
Transfer actor human[65:mp/usa/t2_03] from player 6 to 8
Reassign: Transfering 1 actors to player 8
Transfer actor m2_bradley[140] from player 6 to 8
Reassign: Transfering 1 actors to player 8
Transfer actor t-80u[326] from player 6 to 8
Reassign: Transfering 1 actors to player 8
Transfer actor human[332:mp/grm/tx_engineer_01] from player 6 to 8
Reassign: Transfering 1 actors to player 8
Transfer actor human[343:mp/grm/tx_tankman_01] from player 6 to 8
Reassign: Transfering 1 actors to player 8
Transfer actor human[346:mp/grm/tx_tankman_01] from player 6 to 8
Reassign: Transfering 1 actors to player 8
Transfer actor human[347:mp/grm/tx_tankman_01] from player 6 to 8
Reassign: Transfering 1 actors to player 8
Transfer actor technical_hmg[367] from player 6 to 8
Reassign: Transfering 1 actors to player 8
Transfer actor human[396:mp/grm/t2_05] from player 6 to 8
Reassign: Transfering 1 actors to player 8
Transfer actor human[397:mp/grm/t2_05] from player 6 to 8
Reassign: Transfering 1 actors to player 8
Transfer actor human[399:mp/grm/t2_04] from player 6 to 8
Reassign: Transfering 1 actors to player 8
Transfer actor human[400:mp/grm/t2_medic] from player 6 to 8
Reassign: Transfering 1 actors to player 8
Transfer actor human[401:mp/grm/t2_sq] from player 6 to 8
***************** Exception *****************
Program will be terminated.
EXCEPTION_ACCESS_VIOLATION read at 0x00000008
EIP=007e8d94 [render_context] (wow64=yes)
EAX=00000000 EBX=010521d8 ECX=010476a0 EDX=00000000
ESI=00e2a018 EDI=7b5469b0 ESP=0774fd04 EBP=0774fd14
>> render.scr
> render.tgt
CALL TO ARMS (open beta) - v0.923.0 - standard
2017.03.25 17:00 - 0x00D0B819
Needs a game design fix. Same issue in AS2 (less so) .
This game has high wheeled/tracked mobility across map, so distance not a constraint. Suggest player needs the option to change location spawn point to another point ( ie A,BC...) or a demilartarised zone and/or player placed spawn point/marker ( as in other similar games )
dear developers pls answer if you see this. thx