DOOM: The Dark Ages

DOOM: The Dark Ages

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Why not make HEXEN?
doesnt make sense other than banks own these companies and demand sequel after sequel with 0 capital risks
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Showing 1-15 of 21 comments
Minneyar Jan 24 @ 12:31pm 
Come on, I'm sure you can think of a better reason than a conspiracy theory involving banks if you sit down and think about it for five minutes.
And all these corporations claimed DLC would fund more games. People have just been lining CEO pockets
DOUBLE F Jan 24 @ 12:33pm 
Originally posted by Minneyar:
Come on, I'm sure you can think of a better reason than a conspiracy theory involving banks if you sit down and think about it for five minutes.
banks give colateral loans and they dont want any captial risks aka creative new ideas. i worked in this industry for 5 years before leaving.
as a fan of old school id games, hexen was one of my favorites and this would have been perfect.
I wish we'd get modern hexen, ♥♥♥♥ was lit
a.j Jan 24 @ 12:40pm 
I honestly thought they were working on a remake of Quake.. guess I was wrong, just another sequel to Doom 2016/Eternal overpriced and of dubious quality.
DOUBLE F Jan 24 @ 12:42pm 
Originally posted by a.j:
I honestly thought they were working on a remake of Quake.. guess I was wrong, just another sequel to Doom 2016/Eternal overpriced and of dubious quality.
seeing how they massacred quake, i rather get a new quake wars game with old school unreal or killzone assault/scenario mode thrown into the multiplayer
a.j Jan 24 @ 12:44pm 
Originally posted by Minneyar:
Come on, I'm sure you can think of a better reason than a conspiracy theory involving banks if you sit down and think about it for five minutes.
In what world banks owning these massive billion dollar corporations and demanding high returns on their investment is a conspiracy? investors obviously always want what's monetarily safe and sequels to high successful games and franchises that are literally money printers are literally the safest route possible.
The challenge with Hexen, as with Quake, is differentiation.

Hexen was distinct from Doom because it was dark fantasy and relied on puzzles, hub worlds, traps, and a slower, more methodical pace. A combination I don't think would be particularly compelling as a product today, unfortunately, except in a much more niche context. And if they chose to instead make it more fast paced and less plodding, then you just have Heretic. Which was basically just "Doom but fantasy." Which isn't what Hexen was, it went beyond that, had a different pace, a different design emphasis, etc.

Quake was distinct from Doom because it added true 3D, greater map complexity and verticality, jumping, new physics, etc. Sure, as fans, we can zero in on the more specific things (the Lovecraftian stuff, etc.) that made Quake more distinct. But to most people, Quake was just the next evolution of Doom. Better graphics, more traversal mechanics, faster, etc.

And at the end of the day, the modern Dooms since 2016 already do those things. Dark Ages looks vaguely medieval and fantasy. 2016 and especially Eternal are Doom with more platforming and traversal freedom. To justify a Hexen (or a Quake) at least as single player games, they'd need to find a way that both 1) truly distinguishes them from the modern Doom games at a casual glance, and 2) avoids being niche in order to justify the budget.

That's kind of a tall order. And may be why they've instead just added on new episodes for the Quake remasters. Meanwhile, Hexen is just sort of abandoned (and isn't an Id IP anyway.) For something resembling it, I can recommend checking out Hands of Necromancy, but it's not going to provide the full fat AAA "modern Hexen" some (including myself) want. I have yet to find any game that does or plans to so far.

It's just that Hexen is such a hyper-specific beast, it's hard to imagine anyone sinking the resources into making a truly modern incarnation of it that doesn't either stray from what it was (including the slower pace and puzzles and traps etc.) or end up not having wide appeal. So I can understand why it's sort of languished.

What I would love though is a modern remaster of Hexen, with some new episodes, with the same care and love Night Dive has given other games.
Last edited by Defective Dopamine Pez Dispenser; Jan 24 @ 12:47pm
DOUBLE F Jan 24 @ 1:09pm 
Originally posted by Defective Dopamine Pez Dispenser:
The challenge with Hexen, as with Quake, is differentiation.

Hexen was distinct from Doom because it was dark fantasy and relied on puzzles, hub worlds, traps, and a slower, more methodical pace. A combination I don't think would be particularly compelling as a product today, unfortunately, except in a much more niche context. And if they chose to instead make it more fast paced and less plodding, then you just have Heretic. Which was basically just "Doom but fantasy." Which isn't what Hexen was, it went beyond that, had a different pace, a different design emphasis, etc.

Quake was distinct from Doom because it added true 3D, greater map complexity and verticality, jumping, new physics, etc. Sure, as fans, we can zero in on the more specific things (the Lovecraftian stuff, etc.) that made Quake more distinct. But to most people, Quake was just the next evolution of Doom. Better graphics, more traversal mechanics, faster, etc.

And at the end of the day, the modern Dooms since 2016 already do those things. Dark Ages looks vaguely medieval and fantasy. 2016 and especially Eternal are Doom with more platforming and traversal freedom. To justify a Hexen (or a Quake) at least as single player games, they'd need to find a way that both 1) truly distinguishes them from the modern Doom games at a casual glance, and 2) avoids being niche in order to justify the budget.

That's kind of a tall order. And may be why they've instead just added on new episodes for the Quake remasters. Meanwhile, Hexen is just sort of abandoned (and isn't an Id IP anyway.) For something resembling it, I can recommend checking out Hands of Necromancy, but it's not going to provide the full fat AAA "modern Hexen" some (including myself) want. I have yet to find any game that does or plans to so far.

It's just that Hexen is such a hyper-specific beast, it's hard to imagine anyone sinking the resources into making a truly modern incarnation of it that doesn't either stray from what it was (including the slower pace and puzzles and traps etc.) or end up not having wide appeal. So I can understand why it's sort of languished.

What I would love though is a modern remaster of Hexen, with some new episodes, with the same care and love Night Dive has given other games.
the opening line you put is basically what doom eternal was lmfao
^ That was my point. That the modern Doom games already fulfill a lot of what made these other Doom derivative experiences distinct from it back in the day. And that the remaining things that felt unique to Hexen that they don't offer might narrow its appeal. (Even if I'd love that, personally.)
Kyle Jan 24 @ 1:34pm 
Hexen was Raven Software
DOUBLE F Jan 24 @ 1:38pm 
Originally posted by Kyle:
Hexen was Raven Software
Hexen: Beyond Heretic is a fantasy first-person shooter video game developed by Raven Software and published by id Software distributed through GT Interactive on October 30, 1995.

it was more co developed by raven and it sued id's engine and input
AleX Jan 24 @ 2:39pm 
Not only Hexen, but also a new Duke Nukem, Quake, Unreal , Blood , Powerslave
games are missing.
Ghom Jan 24 @ 2:46pm 
Doesn't Raven own the rights to Hexen?
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Date Posted: Jan 24 @ 12:29pm
Posts: 21