Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
Kinda disappointed that the NL2 team didn't release a milestone update.
My first NoLimits Video was uploaded on: Nov 29, 2009.
The journey began much earlier than that somewhere towards the end of 2007 when I downloaded the NL1 demo and spent endless hours *trying* to understand the editor and riding my rides in Wireframe view. - Anyone remembers testing coasters in editor? :)
It took two years until i finally came across a physical Astragon copy of "Achterbahn Simulator 2009", and over were the days of wireframe coasters.
It's crazy seeing this software accompanying me through more than half of my life.
@Greneey: Yes, i remember the wireframe testing in the editor :D I also remember how easy it was, to make simple 3D objects with the object creator or construction kit xD And then sketchup came along .. at the same time, rct3 modders were using an early version of blender already and animating custom flatrides.
So many, good memories of this time and yes,.. time flew by. I also can´t believe it´s already THAT long but i don´t regret any second of it =)