ADR1FT
Fi_xxer Jul 28, 2016 @ 12:37pm
how to pick-up oxygen with motion controllers?
cant get oxygen no matter what.
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Showing 1-7 of 7 comments
threeonezerodev1 Jul 28, 2016 @ 12:40pm 
Point your right wand at the O2 can and touch it with the wand/hand in game. Your view will "snap" to the can and assist you in aiming at it.
Orthy Jul 28, 2016 @ 12:45pm 
Simply float up to a canister and reach out with your wand. use the pointer to highlight the canister and it will snap right into your hand when you get in proximity.
Fi_xxer Jul 28, 2016 @ 1:13pm 
Got it now.Had to be seated to see my wands(motion controllers).Is there a reason why wands and characters hands are separate things?Breaks the immersion badly.
Orthy Jul 28, 2016 @ 1:23pm 
Originally posted by Fi_xxer:
Got it now.Had to be seated to see my wands(motion controllers).Is there a reason why wands and characters hands are separate things?Breaks the immersion badly.

Yes: ADR1FT was not built to support motion controls. Vive/Touch didn't exist when we started developing the game. We've added support for the Vive wands because the community asked for it. There's no other way to do this with ADR1FT without rebuilding the game from the ground up.

As for immersion, it's not ideal, but we feel like it does the job and you can spend a great deal of the game without seeing the wands, especially if you are standing while playing.
Fi_xxer Jul 28, 2016 @ 1:31pm 
Originally posted by orthy:
Originally posted by Fi_xxer:
Got it now.Had to be seated to see my wands(motion controllers).Is there a reason why wands and characters hands are separate things?Breaks the immersion badly.

Yes: ADR1FT was not built to support motion controls. Vive/Touch didn't exist when we started developing the game. We've added support for the Vive wands because the community asked for it. There's no other way to do this with ADR1FT without rebuilding the game from the ground up.

As for immersion, it's not ideal, but we feel like it does the job and you can spend a great deal of the game without seeing the wands, especially if you are standing while playing.

Fair enough.So far it has been great experience.Thank you guys for adding Vive support.
eobet Jul 29, 2016 @ 8:28am 
Originally posted by orthy:
Originally posted by Fi_xxer:
Got it now.Had to be seated to see my wands(motion controllers).Is there a reason why wands and characters hands are separate things?Breaks the immersion badly.

Yes: ADR1FT was not built to support motion controls. Vive/Touch didn't exist when we started developing the game. We've added support for the Vive wands because the community asked for it. There's no other way to do this with ADR1FT without rebuilding the game from the ground up.

As for immersion, it's not ideal, but we feel like it does the job and you can spend a great deal of the game without seeing the wands, especially if you are standing while playing.

I thought I was going to buy this finally, but I guess not. Especially not after reading the negative reactions on Reddit as well.

(Wonder what will happen when the Touch controller gets released, though...)
Orthy Jul 29, 2016 @ 8:36am 
Originally posted by eobet:
Originally posted by orthy:

I thought I was going to buy this finally, but I guess not. Especially not after reading the negative reactions on Reddit as well.

(Wonder what will happen when the Touch controller gets released, though...)

Sorry you feel that way. We've been pretty open about how much we'd be able to support with the motion controls for the Vive and how far we are able to take it. It's just not possible for us at this point to take it any further.

Thanks for the feedback.
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