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Ilmoita käännösongelmasta
Yes: ADR1FT was not built to support motion controls. Vive/Touch didn't exist when we started developing the game. We've added support for the Vive wands because the community asked for it. There's no other way to do this with ADR1FT without rebuilding the game from the ground up.
As for immersion, it's not ideal, but we feel like it does the job and you can spend a great deal of the game without seeing the wands, especially if you are standing while playing.
Fair enough.So far it has been great experience.Thank you guys for adding Vive support.
I thought I was going to buy this finally, but I guess not. Especially not after reading the negative reactions on Reddit as well.
(Wonder what will happen when the Touch controller gets released, though...)