ADR1FT
how to pick-up oxygen with motion controllers?
cant get oxygen no matter what.
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Point your right wand at the O2 can and touch it with the wand/hand in game. Your view will "snap" to the can and assist you in aiming at it.
Orthy 28.7.2016 klo 12.45 
Simply float up to a canister and reach out with your wand. use the pointer to highlight the canister and it will snap right into your hand when you get in proximity.
Got it now.Had to be seated to see my wands(motion controllers).Is there a reason why wands and characters hands are separate things?Breaks the immersion badly.
Orthy 28.7.2016 klo 13.23 
Fi_xxer lähetti viestin:
Got it now.Had to be seated to see my wands(motion controllers).Is there a reason why wands and characters hands are separate things?Breaks the immersion badly.

Yes: ADR1FT was not built to support motion controls. Vive/Touch didn't exist when we started developing the game. We've added support for the Vive wands because the community asked for it. There's no other way to do this with ADR1FT without rebuilding the game from the ground up.

As for immersion, it's not ideal, but we feel like it does the job and you can spend a great deal of the game without seeing the wands, especially if you are standing while playing.
orthy lähetti viestin:
Fi_xxer lähetti viestin:
Got it now.Had to be seated to see my wands(motion controllers).Is there a reason why wands and characters hands are separate things?Breaks the immersion badly.

Yes: ADR1FT was not built to support motion controls. Vive/Touch didn't exist when we started developing the game. We've added support for the Vive wands because the community asked for it. There's no other way to do this with ADR1FT without rebuilding the game from the ground up.

As for immersion, it's not ideal, but we feel like it does the job and you can spend a great deal of the game without seeing the wands, especially if you are standing while playing.

Fair enough.So far it has been great experience.Thank you guys for adding Vive support.
orthy lähetti viestin:
Fi_xxer lähetti viestin:
Got it now.Had to be seated to see my wands(motion controllers).Is there a reason why wands and characters hands are separate things?Breaks the immersion badly.

Yes: ADR1FT was not built to support motion controls. Vive/Touch didn't exist when we started developing the game. We've added support for the Vive wands because the community asked for it. There's no other way to do this with ADR1FT without rebuilding the game from the ground up.

As for immersion, it's not ideal, but we feel like it does the job and you can spend a great deal of the game without seeing the wands, especially if you are standing while playing.

I thought I was going to buy this finally, but I guess not. Especially not after reading the negative reactions on Reddit as well.

(Wonder what will happen when the Touch controller gets released, though...)
eobet lähetti viestin:
orthy lähetti viestin:

I thought I was going to buy this finally, but I guess not. Especially not after reading the negative reactions on Reddit as well.

(Wonder what will happen when the Touch controller gets released, though...)

Sorry you feel that way. We've been pretty open about how much we'd be able to support with the motion controls for the Vive and how far we are able to take it. It's just not possible for us at this point to take it any further.

Thanks for the feedback.
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