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It's kind of new. Was implemented in EA3.
But since I do not think (hope) the balancing of weapons and ship systems is finished yet, I recomend to not to bother too much with it for now.
Now, at closer range the math looks different, but in a 1 v 1 encounter my disruptor BBs will defeat your phasor BBs every time because I'm going to do enough damage to kill any BB (even my own) with my opening salvo, and phasor armed BBs simply cannot match that kind of damage output at range.
Death Ray is the best weapon now though. (2.5 damage/second/space)
Also the disruptor vs phasor thing: warp displacement device is a thing.
Factor in even a 30% chance to miss, and having more guns begins to look better than having bigger guns. :)
3 disruptors x 33% miss x shield dmg reduction = 2 disruptors hit for 340 dmg
9 phasors x 33% miss x dmg reducing factors = 6 hits for 180 dmg
12 phasors x 33% miss x dmg reducing factors = 8 hits for 240 dmg
Adding in the miss chance does not change the math. Disruptors still have far more effective dmg output at max range than equivalent space worth of phasors, AND I still get to shoot first. My battleships typically carry 140 disruptor cannons if I dont have death rays available...thats 140 x 33% miss = ~93 hits for 15,810 dmg on my opening volley before the phasor-armed ship even gets to fire back. That is enough damage to kill any BB except a pure tank build, and if you built a pure tank, my second salvo will still kill you and your first salvo will definietly NOT kill me.