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But are you all working to remedy that?
This needs to be a per game option or over all client option. While it is a neat trick and possibly one of the better features; I have not really tested it; let us have a toggle so we can keep smaller save files.
Turn on Timeline Replay [ ] *Warning increases save file size immensely
I do care when it starts eating gigabytes of my OS' partition.
I do care when a games' savegame folder is two times larger than THE DAMN GAME ITSELF.
I also care when the savegame folder is bigger than my whole Eve Online install folder.
Or the Wildstar folder.
Hell, even Fallout 4 is 29.1 gigs... Ninjafroggie is pretty close on that with his 22gigs.
We complain about Full-Game-Installation size alot at times. It's a marked difference if I want to install 4 games with 30+ gigs of HD requirement or 4 games with 1-9 gigs.
On one hand I have to start juggling what to keep and what to uninstall. On the other hand I just install them all.
And suddenly we are okay with a game, silently mind you, eating a crapton of our OS' harddrive? Because PCs are in such dire need of more reasons to be moody little machines?
...anyway, I see only an issue if this is still active at launch of the game.
Just figured I make a little fuzz so at least a few people notice it and save themselves the trouble of wondering where all their precious HDD-space went.
Just... don't forget packaging that savefiles down on launch. Or the option FourteenFour suggested. No need to make the race to the top THAT easy for Stellaris, amirite?
Personally, I don't mind the current auto-save feature. I think the solution really should be that with the roll-back feature, we don't need multiple saves. So, instead how about when we save the game the file is always something like "Mrrshan-Small-VeryHard-23084-0" for Race:Galaxy Size:Difficulty:Seed:Multiple instance of the same filename (meaning the user has created a brand new game with the same settings). In this case, when save the game and load it later, it's always the same file (it should ask then if you want to overwrite it all the time) and the player only has as many saves as unique playthroughs they've created.
Well, this game is consuming a lot of space on the OS drive, and i think it is common to have a relative small partition and/or SSD for that case, so it IS an issue if one game think it could fill the whole system drive with it's data without asking or giving the chance to save the files on another drive e.g.
I am running Win 10 on a 64GB SSD, and i (normally) do not use the "my documents"-area for my personal files. My programs are installed on a separate HDD, rest of the data is located on a NAS. After playing a few games MoO, my system drive is full, and i have to delete the saves, which is quite annoying! It isn't really a nice behaviour of the devs to occupy my OS drive without asking!
Welcome to a program in the development cycle ;) This kind of thing is actually normal for testing purposes. Save files aren't usually condensed until the final release version.
My recommendation is to have an SSD for your OS and games that have loading screens, use a raid 1 or mirrored setup of traditional HHD's for bulk storage + redundancy. And then use something like onedrive or googledrive or any other form of cloud storage for those really critical items you cant afford to loose again assigning the cloud storage replicate directory to your mirrored storage not your SSD.
This is a cheap and easy setup, you could of course have one SSD for your OS one for games and several more SSD's for storage but I personally dont have that kind of cash and can settle with using 2x3tb mirrored drives as the source of storage for the majority of my needs and a single 500gb SSD for OS and games.
My documents laying on a raid 1 NAS but that's not the point here ;-) I do not use the built-in Windows-document folder, so i had no reason to relocate it. You know, never change a running system.
The real point is that as a game developer you can't expect your customers being computer experts! I guess about 90% of all players just USE their pcs, and do not know how to change specific system setting nor want it. And many gaming pcs you can buy in stores actually have this setting - windows on a (small) SSD + a separate HDD for storage. And all of these computers have the documents-folder still on the OS drive by default. So the devs should be aware that most of the players will have a very limited space for savegames!
It's simple maths, computer experts COULD be gamers but not every gamer is a computer expert ;-)
Seriously. Just the D: partition - my Games drive - has 1.31TB of free space. That's 1,310,000 megabytes, enough for over twenty-five hundred (re)MoO saves.
This is me, very very very not worried. :)
Plus I'm sure the saves will be en-smallened come Release.
You don't have to be an expert. Both Win7 and Win10 make relocating libraries, including My Documents, extremely simple.
Then the supposed computer experts who built the computer and installed/setup the OS in the first place, are idiots.