Master of Orion

Master of Orion

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rob_son21 Mar 18, 2018 @ 9:07am
How to Stargates Work?
I add stargates to two star systems in which I have colonies, yet nothing changes as far as I can see. What effect do these have?
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Showing 1-7 of 7 comments
numbnumbnewbie Mar 18, 2018 @ 12:28pm 
build ship on planet with stargate.
then move that ship to the other planetary system that has a star gate.
reduces travel time from star laning from system to system.
burgstel Apr 8, 2018 @ 3:05am 
Originally posted by The Last Newbi:
build ship on planet with stargate.
then move that ship to the other planetary system that has a star gate.
reduces travel time from star laning from system to system.

This may seem obvious but to get the most use out of your stargates, try having a few spaced around your empire rather than close together in systems next to each other so you can respond to any attack within your empire much more effectively. Also having some critical systems connected to the gates would also be valuable (ie your home system, or where your main fleet building colonies are).

I was also tempted to ask whether you had found the DHD technology, but doing that would probably make me too much of a wise guy / troll ;)
Last edited by burgstel; Apr 8, 2018 @ 3:07am
lPaladinl Apr 8, 2018 @ 4:44am 
They allow you to travel further than a single sector at a time. You can even connect opposite ends of the galaxy with gates.

Especially useful late game if your ship production plants are far away from the war fronts. You build your fleets in relative safety and then push them to the front lines faster using star gates.
GM Pax Apr 8, 2018 @ 12:33pm 
Jumpgates are always exactly one turn's movement apart, no matter the distance. A well-spaced network of jumpgates can give you incredible strategic flexibility when on the defense; your defending fleets can cross the entire galaxy in a single moment ...
Spud Dastardly Apr 8, 2018 @ 7:36pm 
Originally posted by GM Pax:
Jumpgates are always exactly one turn's movement apart, no matter the distance. A well-spaced network of jumpgates can give you incredible strategic flexibility when on the defense; your defending fleets can cross the entire galaxy in a single moment ...
No, they just reduce travel time by 50%, or by 25% if you're using 5X.
Kurnn Apr 16, 2018 @ 1:12pm 
Originally posted by Spud Dastardly:
Originally posted by GM Pax:
Jumpgates are always exactly one turn's movement apart, no matter the distance. A well-spaced network of jumpgates can give you incredible strategic flexibility when on the defense; your defending fleets can cross the entire galaxy in a single moment ...
No, they just reduce travel time by 50%, or by 25% if you're using 5X.

Oh thats why the jumpgates started to work differently for me, heh. I didnt see this change in your awseome mod!

The jumpgates does let a ship go directly from one to another, across the map, much faster then if it would use the normal way? Dont they?
きつね Apr 18, 2018 @ 4:40pm 
Gotta get rodney to the DHD do some fancy sicency ♥♥♥♥ and ronan to beat the crap out ofa few people and then at the last minute it works! :P

Jokes, from what I can tell it makes an artifical starlane from one point to another :)
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Date Posted: Mar 18, 2018 @ 9:07am
Posts: 7