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;)
But seriously, it could be something like "Interception Fire Rate: Rebalanced/Original"
Like for these particular mission, it is absolutely needed to exploit the 30fps interception rate since:
1) A rank requirement is only 1 turn.
2) you cannot ever go get past the ace tank back to 1HKO it using a scout.
If someone can finish this mission in 1 turn while in 60fps, I'll be very surprised since I wasn't able to go past the enemy tank to get a clear shot on the back even w/ multiple retries
http://steamcommunity.com/sharedfiles/filedetails/?id=341769128
Tanks are now invaluable moving covers for the troops. Shocktroopers are also vastly more useful for charging at enemies, but they are far from invincible and will require rest or healing after every assault. Lancers can no longer shamelessly ignore everything and just stroll next to a tank's radiator under enemy fire. Scouts are now mainly useful for stealth, flanking or... surprisingly, scouting.
There's a lot more to it than being lazy. There's an order of magnitude of extra complexity involved in creating an engine that keeps track of tick states and render states independently.
It's not that this is unknown or even all that difficult, but every layer of complexity you add is somewhere else that bugs can creep in and cause problems.
It really makes the game more fun for me, didn't use scout rushing back on ps3 and no intention to start now even with this bug. You actually have to avoid getting shot at by tanks and shocktroopers.
Makes the Girha...., the double tower fortress, missions challenging. On the outside, not before trying to hit the 3rd switch though, those bunkers eat you alive on the 3rd switch. Had to rush Edelweiss to provide smoke cover. Inside, well I did it pretty much the same way as on ps3 (smoke and steel at the start) but let's just say that certain enemy can be insanely deadly if you try to facetank him/her/it.
In short, if you haven't played this on ps3, you might want to cap it to 30fps unless you are willing to have more challenging experience. And like durante said, if you (Sega) can fix the tank behavior to be fps independent (moving on sloped terrain mostly), keep the current interception fire from 60fps as "default" or atleast as an option.
Anyway, I doubt they will fix it even if they could. Those types of bugs seem to require the reworking of very sensitive pieces of code in an engine.
Some new rebalance settings would be very welcome, even if it's only the 60 fps interception fire. Obviously, they should still restore the original experience as the default setting.
Honestly... Considering that Valkyria Chronicles 3 wasn't released outside of Japan I think maybe they should just straight up remake it. Keep the story, keep the general level design, but increase the scale and remake all the assets to the same quality of VC1.
Because it does address a lot of the issues with the balance in both VC1 (Scouts) and 2 (Tank). Sure, it does introduce some of it's own (Some of the character special abilities are overpowered from what I've heard), but that can be ironed out if it's remade.
I can't seem to find a video of it.
http://youtu.be/d9mjfwey9rE
http://steamcommunity.com/app/294860/discussions/0/624075036308203868/#c624075036365155277
Is it the firing speed that is increased?
Wouldn't it be easier to tell with scouts firing at you instead of a tank (tank damage have always been very random due to their accuracy)? Scouts shoot slowly enough to see if it's the firing speed or damage or anything else.
Either way, I'm already very happy as-is, as I play at 60 FPS and consider the improved interception an improvement to balance. I just want to make sure that they don't patch the game to be "worse" for me, by fixing it to the 30 FPS version for any refresh rate.