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Bir çeviri sorunu bildirin
BTW, if you're hit in cover, you're doing it wrong. Same thing, WAIT for the mag change before moving. If you don't move, even with the menu up, you can stay there, afk and you still will not die if properly done. MOVEMENT is the thing that pops you out of cover.
I don't play FPS much, but I recall there was some game (Doom?) where you could go over the armor max and it would slowly degrade over time down to 100.
So, I think it's just a matter of perspective. You can treat full HP bar as character's real health, or you can accept the "real" HP to be technically lower than that and instead getting bonuses from not actively participating in combat.
How am I doing it wrong? Seriously go boot up the game and get into some cover and just sit there without doing anything. The enemy will continue to shoot you, continue to do damage. Even when crouched in cover. Here, Video: https://www.youtube.com/watch?v=GYGuj7zq7iU
At 29:18 you can see him crouched in cover, not moving, yet still being hit.
That would make sense...if they didn't shoot you continously in cover or in a menu.
I think the problem isn't the game, it's you not thinking about game mechanics and trying to play this like a FPS when it is not. Your 'suggestions' will utterly break the game into a cheezing unplayable mess since scouts can just walk up and cap a location.
If you're this unflexible in your strategies, it's no wonder the game is torturous for you. But this isn't due to the game. It's you using inappropriate tactics and refusing to change.
In short, it's not the game being idiotic.
Hell, I've to repeat ONE point 3 times and you still can't get it....
Oh well, just uninstall and go play Doom or something, you don't need to think there, just keep spamming the fire button.
I suppose you would've preferred a cover that makes you completely immune to enemy fire, instead of just sandbags and trenches, but the game indeed is not very rich with options. You can, however, use tank for that purpose.
And I'm not sure what you mean about firing while in menu? They get a few shots at you if you enter the target mode in front of them, while your troopers can't do the same, but honestly I've seen worse. Like enemies in Fallout Tactics getting a free overwatch shot in turn-based mode once per turn, even though PCs can never get it. In VC unfairness like that is far less noticeable, if not negligible imo.
You can use trees for that too. Even grass if they don't spot you.
*sip*
-The turn-based-only Rank system. It force you to rush fot captures and ignore enemies at all. When you can boost a simple scout to virtual inmortality and run the entire map and capture the enemy cap in 1-2 turns battles turns into literal walks
-Scout are "one-man aremy" and can do all roles.
-Snipers and Lancers being useless most of the time. I know they are specialized units. But come on... Why i need a sniper that barely can't move from it's deploy position? or an AT unit that is less efective against tanks than just a rifleman?
-Croaching on trenches or sandbags should disable automatically the "jump over" option to avoid accidental get out of the cover.
-There isn't "retry battle" option on pause menu.
-Tanks driving over enemies deals barely no damage.
-Your turn should automatically finish after you spend your last CP.
But interception fire is fine. Action phase must feel dynamic and constant interception fire is a mechanic to put some pressure on the player and make you move fast to avoid too much damage from it.
Getting an A rank is quiet bad because it's all about speed, getting an A rank on early maps requiere you to finish in 1 turn, early it's alright but at some point the ennemy will start to dodge your attacks and because of this BS you'll savescum quiet a lot, attacking from the side or behind prevent the dodge but they will turn before you are close in to attack.......
Yes the AI as a tactical advantage and mechanic advantage.
It doesn't force you to rush at all. In fact you can A-rank missions while killing most enemies because the requirements are far from being all 1-2 turns:
Only one mission requires Scout rush, and that's Recapture of Bruhl. Any other missions can be A-ranked with some decent strategy.
You confirmed that you must rush a mission for obtaining a rank A, the prologue being done in 1 turn confirm it along the other stuff, a new player will never get an A rank because you need to know what will happen as in how to defeat X ennemie or what kind of ennemies you must destroy first before completing the mission.
You can't replay the maps on the first playthrough and not everyone wants to deal with this game again....
VC4 did that better since they give you more time without forcing you to savescum.
The prologue doesn't require you to rush. You have 3CP to kill 3 guys, that's not rushing, just making every CP count.
I confirmed there's one mission that you must Scout rush (using the same Scout 3+ times in a single turn to reach the goal) for A-rank, which is lame, but just one mission doesn't represent the entire game.
And how is that different from any game featuring a rank system? Do you normally get perfect ranks the first time you play every game blindly and not knowing what will happen? Nearly (if not literally) every game needs to be known and played before attempting to A/S rank everything.
They hid the requirements for a reason, so everyone can play the game at their own pace without getting obsessed with doing everything perfect on every mission during a first playthrough.
Yes you can get the max rank on your first try without knowing your way:
- Metal gear solid 5: TPP
- Valkyria chronicles 4
- Metal gear survive
And you can see your rank by going to objectives so you can easily see that it's all about time, it's even more obvious that only time is requiered because regular soldier kill give nothing and other ennemies give you a bonus, if regular soldiers counted it would probably have meant that the game give you a rank based on what you did like for exemple in MGS5:TPP, but no the game want you to know in advance the map and where the ennemie will be and how to finish the map........ that's bad game design especially when you must savescum because of the RNG thanks to having almost no room for error in obtaining an A rank.
Playing devil may cry 4 in a mode where you die in 1 hit but ennemies die in more hits is not a bad game design because it's a difficulty setting you chose, while in valkyria chronicles you don't have a choice, fortunatly they seem to have fixed the A rank issue in VC4.