RimWorld

RimWorld

Tam Dec 15, 2022 @ 1:32pm
150 damage trashhold
Just why ? Why it has been implemented ?
I understand death on downed to make recruitment harder, but 150 hp ?

Its absolutely not logical for pawn to die withou any critical parts or limbs has been totally destroyed. Could some1 elaborate please the very meaning of this stuff ?

I've found a mod that deleted mentioned th, just curious.
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Showing 1-4 of 4 comments
Monty Dec 15, 2022 @ 2:26pm 
If the human body takes a large amount of damage that may not necessarily be lethal on its own, a person can go into shock and die regardless. I think the 150 damage mechanic is supposed to replicate that. It also helps the players dealing with large enemies that are difficult to damage such as thrumbos and such.

Anyway, there is a mod for that.
https://steamcommunity.com/workshop/filedetails/?id=2657551690
Astasia Dec 15, 2022 @ 7:12pm 
I believe it was to balance the addition of bionics. A normal human arm consists of a shoulder, arm, hand, 5 fingers, and the bones within, that is a lot of total hit points. A bionic arm replaces all of that with a single part with a fixed amount of hit points. If in a combat situation where damage was spread out evenly among all surface parts, bionics would be at a massive disadvantage. So the game has that additional check, where if damage is spread out evenly the pawn dies from the HP cap before that balance difference can come into play.

In reality it basically never happens anyway. A colonist needs to have a pain stopper and be extremely "lucky" to suffer no fatal damage after that much damage. If you play the game normally you will probably never see it and wouldn't even know the mechanic existed if somebody didn't tell you. In my 2000+ hours of playing I don't think I've ever had a colonist die from total hit point loss, I've only been able to pull it off using dev mode to specifically target bodyparts with just enough damage to not destroy them or kill the pawn. I should have mentioned that above too, a destroyed limb does not count as missing hit points, there is no damage there anymore, the limit only looks at active damage.
Jaasrg Dec 15, 2022 @ 8:00pm 
Death by a thousand cuts.
Though that's probably in the pain&shock territory so with painless pawns, dunno.
Have there been a study on people who don't feel pain and what makes them unalive?
Last edited by Jaasrg; Dec 15, 2022 @ 9:56pm
Tam Dec 15, 2022 @ 10:44pm 
Thanks for info everyoene.
Do enemy mechanoids like centepedes have some kind of treshhold as well ?
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Date Posted: Dec 15, 2022 @ 1:32pm
Posts: 4