RimWorld

RimWorld

The Blind One May 18, 2024 @ 3:39am
SOS2 is back baby!
Surprised no one has posted this here, so I will:

https://steamcommunity.com/sharedfiles/filedetails/?id=1909914131

Description:

Save Our Ship 2 is an unofficial expansion for RimWorld. Build a liveable spaceship and continue your colonists' stories in orbit - engaging in ship-to-ship combat with pirates, searching derelicts for treasure, and perhaps even discovering a phenomenal cosmic secret or two! SOS2 includes two custom endings: build the Johnson-Tanaka drive to transport your colonists to a different rimworld for a New Game+ experience, or evolve one of your colonists to machine godhood using the Archotech Spore.

Some of the new version highlights are:

- Ships now have a landing and liftoff animation.
- Doors are automatically forbidden on liftoff so pawns don’t walk into space and die. Which they will, if you let them out of the ship on launch or landing.
- Starting in space is now much more forgiving, with starting ship research unlocked.
- Shuttles are now powered by Vehicle Framework, having all new hover modes with weapons and upgrades.
- Upgraded shuttles can now play various roles in combat, from intercepting torpedoes to strafing the enemy ship with plasma cannons. They’re vulnerable to point defense, however!
- Shuttles use pilot's Shooting skill to increase accuracy, Intellectual skill to increase dodge chance.
- Every ship was rebuilt from scratch and carefully rebalanced for habitability.
- Wall lights are now vanilla and integrated with all SOS2 ships. Much neater!
- Ships can now be grouped into fleets. Each individual ship can be separately landed, or separately destroyed in combat.
- Docking clamps allow ships to dock together.
- Salvage is now far better balanced, encouraging capturing ships & ship parts.
- The Salvage bay can move, rotate, flip, and merge wrecks into new ships.
- Holograms have been replaced by formgels - swarms of mechanites which mimic human biology. Formgels can eat, sleep, travel the world, do anything a living person could. They’re also much more mod-compatible!
- When a formgel is destroyed, the building housing its consciousness needs one day to grow a new mechanite swarm.
- Complete art overhaul matches vanilla rimworld a little bit closer.
- All new ships with many unique variations.
- New events such as asteroid fields and derelict ships.
- Updates to story missions, including the Starship Bow and Moon Base.
- Interplanetary travel now functions as a New Game+, quite literally saving your ship to a file (veterans of SoS1 will be familiar with this method). It can be loaded via a scenario element when starting a new game.
- Loading a ship does technically allow you to change your modlist, so long as none of the removed mods have elements aboard the ship. Inspect the ship carefully to make sure everything was loaded correctly.
- New, more granular difficulty settings for features such as shuttle boarding.
- The new heat & shield system is much cleaner, and far more strategic.
- Ship Combat is much more balanced, with better HUD and ability to actively vent coolant - removing all heat, but also reducing the heatsinks’ max capacity for the rest of combat.
- Debris now flies off in the direction of travel.
- Weapons now fire left & right, depending on which way you and the target are "moving."
- Player ships typically face "right" and enemy ships face "left" consistently.
- New accuracy mechanic gives the Tactical Console use, with pawn Shooting skill improving firing.
- Ships use Reaction Control Systems to dodge incoming fire. More agile ships avoid getting shot.
- Point defenses now intercept fighters, boarding pods, and torpedoes.
- Substantially improved performance overall, especially in combat.
- Better compatibility with various popular mods.
- More resilience against future base game updates.
- Cleaner, better documented code, making maintenance and addons easier to create.
- Improved Save Our Ship Creation Kit, so making your own ship packs is easier and more featured.
- Paint ship hulls!
- Paint shuttles using vehicle framework!
- Ship turrets now work on the ground, so landed ships are no longer sitting ducks!
- Better integration with Biotech, adding genes for vacuum survival and a natural cryptosleep cocoon, along with a Gremlin xenotype that shows off both.
- Formgels generated by a ship computer core or archotech spore have natural mechanitor abilities, allowing them to control mechanoids.
- Royalty ending now provides the colony with a top-tier Imperial Destroyer ship, to continue adventuring in space.

Reddit announcement here

We are so back baby!
Last edited by The Blind One; May 18, 2024 @ 4:01am
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Showing 1-2 of 2 comments
sbmarauderman03 May 18, 2024 @ 7:54am 
This is great news...I'm currently in the middle of a run with SOS2 in version 1.3...
Veylox May 18, 2024 @ 8:18am 
Damn, it actually happened

I actually stopped playing the game for half a year just because this mod would never update after Biotech came out and I wanted to try it out on a new save

Too bad it runs on vehicle framework now that I made up my mind to play SRTS over vehicles expanded but oh well
Last edited by Veylox; May 18, 2024 @ 8:21am
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Date Posted: May 18, 2024 @ 3:39am
Posts: 2