RimWorld

RimWorld

When do you give your kids bionics?
I was wondering at what age people start installing bionics on their kids? It looks like you can start putting them on at 3, but I've been waiting until they are 13 since i don't know if bionics will get messed up/lost when they have have growth moments.
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Showing 1-13 of 13 comments
Narrowmind Feb 17, 2024 @ 12:35pm 
3 years is the proper age. Without it, the drawings in the freezer won't be wondrous. Fingers also don't get stuck to the floor.
The Yeen Queen (Banned) Feb 17, 2024 @ 1:56pm 
....when they lose a limb that needs to be replaced.
di eshor ribly Feb 17, 2024 @ 2:29pm 
At 18 when the growth vat kicks them out, like a normal person. They get xenogermed and borged out before they even have the chance to put on pants, usually.
oh damn the idea of that learning calculator or whatever it is for improved skill gain on a child could be real nice, i wonder if that directly affects their Learning bar, or is it just skill gain
Last edited by Ivarukฅ(^•ᴥ•^)ฅノ彡; Feb 17, 2024 @ 4:09pm
The Blind One Feb 17, 2024 @ 4:11pm 
Originally posted by Ivarukฅ(^•ᴥ•^)ฅノ彡:
oh damn the idea of that learning calculator or whatever it is for improved skill gain on a child could be real nice, i wonder if that directly affects their Learning bar, or is it just skill gain

The learning assistant is an implant from royalty, despite the name it does nothing for children's 'learning', it gives a straight +20% Skill gain.

to be specific:

Originally posted by https://rimworldwiki.com/wiki/Learning_assistant:
The learning assistant is a brain implant. It is implanted into the brain, but does not replace any natural parts. When implanted, it grants a +20% offset to the pawn's Global Learning Factor. However, the learning assistant also renders a pawn vulnerable to EMP. If shocked by an EMP blast, the pawn will be rendered unconscious with brain shock, lasting between 2,500 ticks (41.67 secs) and 3,500 ticks (58.33 secs)."

Afaik enemies don't use EMP weapons but you may want to watch out using EMP yourself around pawns who have this implant. Also some buildings / mech bosses do an EMP discharge when they are destroyed.
Last edited by The Blind One; Feb 17, 2024 @ 4:17pm
Edmund Greyfox Feb 17, 2024 @ 5:55pm 
So, no real drawback to giving them bionics as soon as they hit 3 then? I don't necessarily want to give them the full set of bionics at that point, but at least advanced bionic legs. Takes the little buggers too long to get from place to place.

I've discovered that kids combined with VE books kind of breaks the game though. Got one kid that inherited the shooting skill gene from his hussar mother, and he was at 20 shooting before he hit 6. He's 7 now, and at the rate he's going he's going hit 20 melee before he's 10.
The Blind One Feb 17, 2024 @ 6:09pm 
Originally posted by Edmund Greyfox:
So, no real drawback to giving them bionics as soon as they hit 3 then? I don't necessarily want to give them the full set of bionics at that point, but at least advanced bionic legs. Takes the little buggers too long to get from place to place.

I've discovered that kids combined with VE books kind of breaks the game though. Got one kid that inherited the shooting skill gene from his hussar mother, and he was at 20 shooting before he hit 6. He's 7 now, and at the rate he's going he's going hit 20 melee before he's 10.

Well 20 shooting with the hussar shooting gene is really just 12 (+8).

Since they start with a passion in shooting from the gene they also have a 3x multiplier on increasing the skill. (35% learning vs 100% learning)

I usually get kids to shooting 4 or 5 without any input. That's because shooting and melee are ironically some of the first skills taught by the 'school desk' :lunar2019crylaughingpig: that biotech introduced and they start learning shooting and melee at like age 3.

It honestly makes no sense how you can learn melee and shooting from sitting at your desk and it makes no sense that these subjects are taught there but hey that's how it is lol.
Last edited by The Blind One; Feb 17, 2024 @ 6:11pm
Edmund Greyfox Feb 17, 2024 @ 7:10pm 
Originally posted by The Blind One:
Originally posted by Edmund Greyfox:
So, no real drawback to giving them bionics as soon as they hit 3 then? I don't necessarily want to give them the full set of bionics at that point, but at least advanced bionic legs. Takes the little buggers too long to get from place to place.

I've discovered that kids combined with VE books kind of breaks the game though. Got one kid that inherited the shooting skill gene from his hussar mother, and he was at 20 shooting before he hit 6. He's 7 now, and at the rate he's going he's going hit 20 melee before he's 10.

Well 20 shooting with the hussar shooting gene is really just 12 (+8).

Since they start with a passion in shooting from the gene they also have a 3x multiplier on increasing the skill. (35% learning vs 100% learning)

I usually get kids to shooting 4 or 5 without any input. That's because shooting and melee are ironically some of the first skills taught by the 'school desk' :lunar2019crylaughingpig: that biotech introduced and they start learning shooting and melee at like age 3.

It honestly makes no sense how you can learn melee and shooting from sitting at your desk and it makes no sense that these subjects are taught there but hey that's how it is lol.

Thing is, with a legendary shooting book even my non hussar kids can get to 20 shooting before they hit 13 as long as i give them a passion for it at 7. This hussar kid is just an edge case where I'm likely to be able to cap both combat skills instead of just one before he hits 13.

I like the idea of being able to make skill books, but VE books seems just a little over powered since the books never wear out. Between time shooting/punching target dummies and taking turns reading the books the kids are getting 8k+ a day skill gain. I'd rather they worked more like neuro trainers where reading them would give a big skill jump, but would also consume the book.
Astasia Feb 17, 2024 @ 7:42pm 
Not until they are 13. Knocking them out for a couple days to install implants is going to cut into their learning and growth stages to some extent and could be the difference between maxing out and not. I don't think the extra movement will make up for it. It's not something I've tested or mathed out, just a feeling, so I avoid giving them early bionics unless they lose a limb to like frostbite or something.
Edmund Greyfox Feb 18, 2024 @ 7:20am 
Originally posted by Astasia:
Not until they are 13. Knocking them out for a couple days to install implants is going to cut into their learning and growth stages to some extent and could be the difference between maxing out and not. I don't think the extra movement will make up for it. It's not something I've tested or mathed out, just a feeling, so I avoid giving them early bionics unless they lose a limb to like frostbite or something.

Good point. I'm usually hitting max a day or so before their growth moment, but the time they would be out of commission getting the implants and recovering could skew that.

Lesson learned though- lay down the plans for the kids rooms, school and firing range/melee dojo on day 1 so they are all close together instead of trying to fit them in later.
brian_va Feb 18, 2024 @ 7:43am 
Originally posted by The Blind One:
It honestly makes no sense how you can learn melee and shooting from sitting at your desk and it makes no sense that these subjects are taught there but hey that's how it is lol.

i've gained an enormous amount of shooting knowledge from reading books, magazines and videos. i've also learned tons just from speaking with other knowledgeable people.
granted its not "hands on" knowledge, but theory is a major component of skilled work.
Veylox Feb 18, 2024 @ 9:10pm 
It's kinda pointless before majority since kids are weak AF and really dumb and will find a way to die along with the bionics, causing a massive wealth dump

Bionics in general should be used to fix godlike pawns that lost limbs. If you're at a point where you generate so much wealth that you have bionics to spare, just start making every good young-ish adult into a mecha before considering 3-year olds.

18-year old (or was it 15 ?13 ? Whenever the last growth hits) is a premium age since that pawn is likely to live long AND is likely to have godlike traits if he's been raised well, but anything before that is pointless unless they've been dismembered and somehow survived
Last edited by Veylox; Feb 18, 2024 @ 9:16pm
TurtleShroom Feb 25, 2024 @ 7:24pm 
When a child loses his limbs, organs, and so on, he instantly becomes THE priority for replacements. Rebuilding and restoring a quality of life for sick or injured children is always my medical priority, even if it's another Faction's child.
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Date Posted: Feb 17, 2024 @ 12:24pm
Posts: 13