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The learning assistant is an implant from royalty, despite the name it does nothing for children's 'learning', it gives a straight +20% Skill gain.
to be specific:
Afaik enemies don't use EMP weapons but you may want to watch out using EMP yourself around pawns who have this implant. Also some buildings / mech bosses do an EMP discharge when they are destroyed.
I've discovered that kids combined with VE books kind of breaks the game though. Got one kid that inherited the shooting skill gene from his hussar mother, and he was at 20 shooting before he hit 6. He's 7 now, and at the rate he's going he's going hit 20 melee before he's 10.
Well 20 shooting with the hussar shooting gene is really just 12 (+8).
Since they start with a passion in shooting from the gene they also have a 3x multiplier on increasing the skill. (35% learning vs 100% learning)
I usually get kids to shooting 4 or 5 without any input. That's because shooting and melee are ironically some of the first skills taught by the 'school desk'
It honestly makes no sense how you can learn melee and shooting from sitting at your desk and it makes no sense that these subjects are taught there but hey that's how it is lol.
Thing is, with a legendary shooting book even my non hussar kids can get to 20 shooting before they hit 13 as long as i give them a passion for it at 7. This hussar kid is just an edge case where I'm likely to be able to cap both combat skills instead of just one before he hits 13.
I like the idea of being able to make skill books, but VE books seems just a little over powered since the books never wear out. Between time shooting/punching target dummies and taking turns reading the books the kids are getting 8k+ a day skill gain. I'd rather they worked more like neuro trainers where reading them would give a big skill jump, but would also consume the book.
Good point. I'm usually hitting max a day or so before their growth moment, but the time they would be out of commission getting the implants and recovering could skew that.
Lesson learned though- lay down the plans for the kids rooms, school and firing range/melee dojo on day 1 so they are all close together instead of trying to fit them in later.
i've gained an enormous amount of shooting knowledge from reading books, magazines and videos. i've also learned tons just from speaking with other knowledgeable people.
granted its not "hands on" knowledge, but theory is a major component of skilled work.
Bionics in general should be used to fix godlike pawns that lost limbs. If you're at a point where you generate so much wealth that you have bionics to spare, just start making every good young-ish adult into a mecha before considering 3-year olds.
18-year old (or was it 15 ?13 ? Whenever the last growth hits) is a premium age since that pawn is likely to live long AND is likely to have godlike traits if he's been raised well, but anything before that is pointless unless they've been dismembered and somehow survived