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What difference is it to you how other people play a single player game?
I'm not sure why you wrote all of that either.
Maybe because I wanted to start a discussion?
See what others think about what? How other people play?
I'll leave the gossip to others I guess if that's what you're looking for.
I'm trying to get gossip by wondering how people view their playthroughs, think about playing, the mechanics, and suggesting a different way of thinking and playing to people asking for ideas on how to play? Is posting open thoughts and opening it up for others to comment on and discuss in a (hopefully) civil manner gossip?
This is exacerbated the more "realistic" the simulation gets. If a cartoon behaves with unrealistic physics, nobody bats an eye, but if you have something that seems to be realistic, has realistic graphics, follows realistic traffic patterns on its realistic city streets, but then you see an NPC break the illusion by stepping on a pebble on the sidewalk, jitter around rapidly for a few seconds, then get launched into orbit, that cartoony behavior stands out all the more. This is the core of what games like GTA, Saint's Row, or Goat Simulator try to appeal to, and why they have things like "rampage" mission where you have to blow up dozens of cars with a rocket launcher with unlimited ammo or an "insurance fraud" mission where you have to deliberately get ragdolled and hit by as many cars as possible without touching the ground. That ability to start to see some of this game working like reality, and therefore having realistic expectations, only to have those expectations violently subverted has much more impact upon people.
It's also a matter of what you can even say to other people to get their attention and not be worried you're giving people an impression you're just being boring, especially online. Which is funnier/more interesting/sticks with you in your mind after reading it: "I played a game where I planted corn and stored it for the winter, giving some food out to some beggars that came by." Or is it, "Some beggars came by, so I offered them candy that was actually laced with sedatives, and when they woke up, they were missing a lung, a kidney, and I'd replaced their limbs with sticks so I could point and laugh at their helpless flailing. Then I siphoned off their blood for my vampires and sucked their brain into a subcore I could put into a robot whose main purpose was to attract enemies to beat it up in front of the flamethrower turrets. I'm working on a mod to add heat sensors to the robot so it feels pain at being covered in fire even though it never gets burned."
It's not that people don't make quaint farming towns. It's just that nobody really cares what you're doing if you make a nice ranching community that would be a pleasant place to live in. If you want to get people to notice online, you either need to make an even more elaborately-designed actually-functional base that when zoomed out is actually a pixelated Mona Lisa, make artwork of your pawns you put up on Reddit, or you need to top the last guy in the memetic sadism department or you're just being boring. That sort of environment naturally filters what you're going to see when you look online.
Oh, and by the way, the game takes place in the 56th century. Just like it's the 21st century now, not the 20th because you "round up".
Thank you! I appreciate the level response. I honestly hadn't fully thought about the obvious attention economy/internet culture thing............ D'oh. Absolutely obvious in hindsight.
I suppose that's something else that could be changed... in theory, though it's fine as it is. People do some hilarious ♥♥♥♥
(edit) ....you're telling me the internet lied to me when I looked up what century 5500 would be and didn't think harder on it?!
You can, but something you learn (possibly the hard way) is that money isn't winning in RimWorld. It just brings more raiders coming to steal your harvested organ wealth. Sitting on a pile of silver like a dragon doesn't defend your base. Learning to play on a minimal lifestyle to manage your wealth until you've developed your defenses is a key skill. Plus, you'll be able to buy everything you'll ever need having one crafter spend their free time making leather dusters from all the cattle you have to slaughter to keep your pasture from being overgrazed.
early on in rimworld the slavery thing was funny because it was unique and different like the way it's funny to see prison violence in the game prison architect
but in prison architect, i find myself inclined to want non-violent prisons, rehabilitation, i like seeing people see their families, leave the prison. I get sad when even a snitch is killed because ultimately, in prison, a snitch is a good guy. No one in prison is a good person so i really dont want them to keep their crimes hidden.
The community is by far more pleasant and even the guys who make maniacal prisons where the end goal is just suffering, are far more fun to talk to. The npcs inside are prisoners. In Rimworld, after several years, it's hard to shake off the contrast where you are often enslaving normal people of different races or beliefs which, when even just going after people for their differing beliefs, is actual bigotry. It's unique and fun to force people to convert to your belief system sure, but the underlying issue is the kind of community it harbors - similar to the a livestream that is all about harassing people and being mean, the kind of people you are attracting might not be the best elements of society.
and you really start to feel it as the years grind on and the game remains essentially a slavery simulator. You can steal organs, kidnap peoples family members, do horrible things to them like cutting off their tongues. it was so funny at first but like i said it really does have a magnetic pull to the underlying worst elements of society. I don't have a solution to that. I'm just reflecting on it and it's not something that most people are comfortable with as they age, being friends or cohabitating with racist psychos.
I expect people to start insulting me for politics that have nothing to do with this or suggesting im too soft which goes to prove the point im making which is that this element of actual hatred bleeds into the community you expect to sustain yourself but when you are trying to sell things and the community is making memes about racism, a black person or a person with a disability might not be so inclined to support your products.
I personally feel disgusted with the level of casual racism and open hatred that specifically comes from the rimworld community. any criticism of that part of it gets labeled as trolling and is never reflected on.
Like here's a serious thought: Victoria 3 - i first played it and tried to make the most racist country on earth, it was the worst economy i've ever had. no one wanted to move to a hate filled place to work and the wages were attrocious.
I was motivated to try to play progressively and it's fun trying to convince a backward society to start agreeing to end racism so our country can become globally competitive and stand alone against foreign threats. A population of one national group literally will fall apart after a single war.
So my thought would be... why can't Rimworld incorporate some kind of progressive type, anti-slavery, anti-bigotry DLC that openly works towards that kind of progress to balance out it's earlier model of actual slavery and racism. It could even be incorporated to the base game to the point that people who refuse to get it are at a disadvantage, as they should be, because why are we doing this in 2025 and clapping like seals? Do you see all the hatred in the world? sometimes people want to feel good in a game and simulate pushing back against hate. I certainly don't like this community and you are all welcome to disagree but I'm not a troll. I dont want people to get you angry so im sorry if you disagree that passionately.
Plus chemical fascinated pawns can't go and snort up your supply of lungs and hearts.
Shockingly, I never told them a peaceful story of a gerbil farm. Turns out space pirates, cannibalism, prisoner mutiliation/torture, transhumanist cultists, people having mental breaks when relatives die and setting their own house on fire which killed their infant in the process are WAY more interesting to the average person.
Or I work with sociopaths. And I'm ok with that!