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Beginning of games where I only have 1-2 pawns I get 650 TPS on 3x speed but mid-late game with 6-8 pawns I get like 150 TPS on 3x speed. I'm running smallest map because I hate when it takes a full day just to get from one end of the map to the other hahaha.
Or hospitality and make an overly strong character using character editor and making it a story that the protagonist is almost impossible to die but has to make sure that his tenants stay happy in his cozy inn while getting raided by bandits and all sorts of creatures.
Bro, sure if its standard plain or hotter biome map. But I'm playing in the dark forest from Medieval Overhaul (or was it Vanilla Expanded Medieval ??). Bushes, trees and random debris slows down your pawn so much especially because I build my bases on one edge of the map to reduce defensive zone (Im anti-killbox faction).
Btw I started a new game this week, trying a puppeteer playthrough with Vanilla Psycast Expanded - Puppeteer. I just got the 1 of the 2 required psytrainer last night from caravaning all around the world. I havent even get the Psylink Neuroformer yet ! I do love the struggle.
i have seen the Vatgrown hate mod myself and it looks really good for like a Empire like play-trough if you feel like taking over or try to take over your entire world
Also the hospitality is a really great mod been using it myself for a good while plus pair with the other Hospitality add-on on mods you can run gift shops and restaurants or even have food vending machines and i believe things like spas as well though i tend not to use all the other mods that go with it.
The gift shop (and restaurant if you set up properly) and vending machines is already available in the base mod, no ?
I used to run more but I found the majority really screwed with game balance and made everything play kind of funky.
I will swear by the Quality of Building mod though. It makes it so low quality furniture and art look janky and bad. Really great mod to visually show you where you need to improve your base.
If you have Biotech and do gene editing: Random's Gene Assistant, AutoExtractGenes, and Gene Bank Indicators are amazing mods. Random's mod marks genes you have isolated as green, grouped genes as yellow, and missing genes as red. Simple but really efficient at conveying information at a glance. AutoExtract adds a button to queue up someone to use the gene extractor when their genes regrow. Great for prisoners so you don't need to micromanage them. Gene Bank Indicators changes the visual of gene banks to indicate how much room is left in a gene bank so you can tell if you need to build more at a glance. All around great stuff.
Currently doing an ages playthrough, starting from pre-neolithic thanks to VFE Tribal and aiming for space with SOS2. Also have some mods to restrict tech and faction interactions, mods like Ignorance is Bliss, Arcane Technology and Tech Background.
I run 226 mods active on my current game, and still have a hundred that are inactive. (I'm doing a transhumanist run, so I have a bunch of bionics/cyborg/robot mods going, along with a bunch of Vanilla Expanded stuff. I actually screwed up and have two different mods that add animal prosthetics, which is annoying because it both clutters the menus and skews the quest reward pools to things I can't use like bionic beaks, but I was too far in to go back and I don't want to risk disabling a mod mid-save, so, I'm just going on with duplicate prosthetic paw options.)