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The best thing about this game is the modding community, you have mods that are complete overhaul of the game and basically becomes a Rimworld warhammer 40k.
This truly is a game of endless possibilities. I think it took me 100 hours of play time before I truly appreciated this game.
The way it tickles your balls and then yanks them out and presents them back to you as a trophy 🤣
Thats just life, in Rimworld i can reload.
I've looked and can't find anything *NEW* and innovative in the works similar to RIM WORLD, and was wondering if anyone had heard of anything in the pipeline as it SHOCKS me that no one has taken this concept and developed it into something bigger and better, the ground work is already done. See what mods are most popular, incorporate them, see which DLC was well received and incorporate it. Change drugs/alcohol to something else and dodge the 18+ certificate in Australia.
My last play-through was ruined by a bug that trapped the Empire in their own shuttle and they all died which caused the Empire to declare war upon me, why can't you build your own shuttles in the base game? Yes you can get a mod I know, yes the game has exploded beyond what it was ever originally intentioned to do but that takes me back to my point, why hasn't anyone in the DECADE that this game has been around taken all the concepts, mods etc and made a more user friendly up-to-date version.
Some of us may still play Fallout 2 and say it's a masterpiece (of its time) or Wasteland 1 but from those evolved Fallout New Vegas and Wasteland 2 and 3. What if they had just stopped at The Elder Scrolls: Arena way back in 94?
We know passion projects by studios can still work, just look at Larian Studios and Baldurs Gate 3. With the best will in the world, RIM WORLD was created by Tynan Sylvester, just one man, couldn't an entire studio create something, grander, more ambitious?
You either hope to win the waiter's lottery by seeing if someone else winds up making the game you want in the timeframe you're willing to wait for it for, or you roll up your sleeves and start working on it yourself. There's not a whole lot of other ways to see it done these days.
While i don't disagree with you, RIM WORLD has a 97% positive review score from 175,000 reviews, to me that translates to a large enough audience score for a mid sized studio to develop something, wouldn't you think?
Going Medieval has a 89% positive review score from 14,500 reviews which people will say is a more evolved version of the RIM WORLD concept, albeit currently just set to a medieval background.
It just seems there is clearly an audience for this genre that a mid sized studio could tap into, I'm not saying a AAA studio should invest millions into making a RIM WORLD type game because the figures wouldn't add up but not every studio is a AAA studio.
and while you say it's not easily monetised, I would have to disagree simply by the way Steam itself works and with just how many content creators are out there today, that's how i ended up buying Going Medieval because it popped up in games similar to RIM WORLD, along with Dwarf Fortress and others, the platforms are doing half the developers work. Not to mention content creators regularly make lists of similar games they play in development or get early access to.