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As so many things in rimworld, this is the answer.
After the fight you can just right click the allow button and 'Allow All' so everything gets cleaned up.
That is a good explanation and probably the reason they did it like that lol
That's a decent explanation. I have hauling set pretty low on the priorities list so I didn't even consider them jumping into the middle of a battle to fetch the weapons.
Especially since I like to make my colonies rather large. Not bustling cities, but still a population in the dozens. There's always somebody that goes unnoticed in the shuffle until they suddenly need a new eye or arm.
https://steamcommunity.com/sharedfiles/filedetails/?id=1778821244
All the talk of people going out into battlefields to try to claim dropped items brings Boatmurdered to mind.
Non uno Pinata is definitely a goated mod.
Also, hearing the name Boatmurdered brings back memories. One of the best let's plays, right up there with the Terrible Secret of Animal Crossing :D
I have Simple Sidearms installed and I did notice that they will pick up the same type of weapon they dropped but (it seems like) not necessarily the same exact one. For example, if they had an assault rifle they will pick up any assault rifle, not just the specific one they dropped. I might be incorrect here but the one time I was watching a pawn closely that's what seemed to happen. I had also already done my usual little dance of manually allowing the dropped weapon and prioritizing another pawn to put it in storage. I'm waiting for another combat opportunity to watch things a little more closely.
It's to prevent you from like accidentally selling/smelting weapons you were using, or equipping them on a different colonist forgetting it belonged to somebody else, once something gets hauled to the storage room you tend to lose track of it unless you have actively told a pawn to do it and watched where it went (or have very specific and well filtered storage areas). It's also to some extent because most enemy weapon drops are typically worthless and you might just want to leave them on the ground. There's little reason to haul in an awful short bow, steel knife, or stone club early-mid game for example, you can just let them deteriorate where they dropped assuming your killbox is unroofed. The other stuff enemies drop you typically want to move, either because it's worth it (drugs, meals, meds, etc.), or because it's worth cleaning it up (corpses).