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https://www.youtube.com/watch?v=z7S_l92wIJM&list=PLIowcfngiKI7U9Ok1bUIssP3h12VO_Rek
Expansions will always be all about content additions.
As for what the DLC will actually be, each time this question has been asked about the previous two DLCs I thought it was probably going to be a travel based expansion. We got Biotech instead, with children which I never thought would happen, then we got Anomaly which I just never would have predicted. So really who knows here.
Depending on how you look at it, some parts of the expansion have covered things on the kickstarter "potential content" list, which has mostly been satisfied by now. Summoning old gods was actually on the kickstarter, so in a way Anomaly was sort of doing something "expected" but just in a very unexpected way. To that end, I'm still not confident "archaeology" has been really implemented. It's not something I am particularly interested in so I'm not bias'd toward the idea, but the kickstarter mentioned digging up and investigating old items. Like we have ancient shrines (dangers) which sometimes require mining to, but I'm not sure that counts.
So if we combine that with community bias, my "best guess" would be a travel oriented expansion where you go around the world to find digsites that allow you to excavate useful/powerful items that can't otherwise be obtained. To some extent a little bit like Vanilla Factions Expanded Ancients, except without the super powered people, and probably a bit more mining and a bit less hacking. Hopefully this also includes vehicles (as much as I love the Vehicle Framework mod, the bugs frequently frustrate the heck out of me).
But hey, if I keep guessing the same thing for every expansion maybe I'll eventually be correct.
Yeah sorry I did not sleep great today and should have clarified that the performance updates always come with the main update and not the DLC (Like the 1.5 update with multithreading pawn rendering).
Rimworld does need an expansion on his travel scenario but I really hope we get something with more faction interaction too. The factions kind of "exist" in the base game. Rim War makes great work of turning them more alive.
So here's my guess: Pirates.
That said, if Tynan doubles down on things taking place mostly within the colony, then I'm hoping for something like an expanded Hospitality and Gastronomy. If we get an official "businesses" framework out of it for mods to build upon, even better.
A business framework would legit be a great addition. In the base game, you only have one colony (you can increase the amount of colonies but let's be honest, it would only put a strain on the game), so making it more relevant for other factions to visit (besides being a noble or building the ship) can only be great.