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Prisoners use the top food policy, you can edit that policy to be for prisoners and move your colonists to different policies. That's really all you can do there. Just depends on if you want to change the food policy for every new colonist or every new prisoner. Alternatively you could set a stockpile in the prison with the food you want them to eat in it, or a nutrient paste dispenser, then the prisoners assigned diet wouldn't really matter much, wardens don't deliver meals if prisoners can get their own food.
For medical, you can set defaults for colonists/prisoners/guests. Select a colonist and either below their medicine quality selection or at the bottom of the drop down (I don't remember which offhand, it's a muscle memory interact at this point) there should be a "set defaults" or something button. Click that and it will open a window to adjust the default medicine quality for various pawn types.
Let's say your basic allowed area for all your colonists encompasses the entire map, when a raid hits you just go in the allowed zones and in one click switch everyone to a zone that you created that only allows them to stay within the walls/buildings. Saves you the trouble of having to manually verify whether each individual guy is in danger or not. You just switch the entire colony and everyone runs to safety. That's probably what you've seen. Doing that for every event if you also have animals and mechs to manage can get annoying (because now you have to do it in three different tabs) so there's even a nice mod to automate the process, automatically switching everyone between the two zones you want depending if a threat is on the map ;
https://steamcommunity.com/sharedfiles/filedetails/?id=3264193512&searchtext=aaaa
Thank you for responding. I hate to be slow as I am still getting the hang of storages and how they work- how would I stockpile the prison with food other than nutrient paste? Wouldn't the meals spoil? Because if I could that would be ideal. Lmao I have a fridge in my animal pen just for kibble so the kibble doesn't spoil. They just come in and eat 😂
I am basically using the lavish food for sick pawns/prisoners and for people on the verge of mental break. I'm trying to stockpile it and as soon as I release restrictions it seems they eat it all up right away like 1-200 in a couple days. I will release the restrictions once I get at least 1000 saved up then my cooks can supplement the stack.
I will try the mod the person below you mentioned to see if that will help. I just found out today my kids need to go outside I have them restricted to base no outside access so when i heard recall pawns and animals I got excited. I also have a s* ton of cougars that I can't figure out how to get them to fight so I let them wander non restricted that doesnt help though.... there's so much to learn I can't wait to get all this figured out so I can play efficiently.
Depends on the rate they are being eaten and how many you put in there, like if you had 5 prisoners in one room a stack of 10 simple meals would be fully refreshed every day so shouldn't spoil. If you only had 1 prisoner you could have a "do until 4" bill that unpauses at 0 for simple meals and have your cook just make a fresh batch of meals for them every couple days, assuming your colonists aren't also eating simple meals. You can feed prisoners raw food, kibble or survival meals and not really worry about them spoiling. Or if you have like a refrigerator mod which is pretty common you could store meals in that. Or you could freeze the entire prison room. Quite a number of ways to handle it.