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Just a forewarning though, the rim is a very harsh place and most stories here end in tragedy.
And then there's the bonded yorkshire terrier you can start with. Sigh. Create a small area in your kitchen/rec room called 'UselessShit' and hope he occasionally nuzzles someone sometime. Last one of those I had... poor bugger got crushed to death by a drop pod invasion, while he was munchin' kibble in the kitchen.
Well, I've had two different timberwolf invasions... 27 and 47. But it all happened outside my walls, so other than some zoning changes, no big deal. Mind you, Cassie decided to send me two different visitor groups (each murdered almost instantly), and both of them had 'relationships' to colonists, one guy lost a son, other a fiancee. Used the pleasure cycle on sculpting pod for the first time...
If you have a whole-map wandering husky and you get a raid while the husky is outdoors, it's toast without a safe zone to run to...but the game doesn't know what you want everyone to do, least of all your animals...you have to tell it with zones.
https://steamcommunity.com/sharedfiles/filedetails/?id=746425621
This mod adds lots of prosthetics for animals, including bionics level ones. It also has a compatibility patch for some of the most popular prosthetic mods that allow even higher level ones to work with animals.
But even with just the base mod, it will help a lot. You can replace lost limbs and parts if pets are damaged by attackers or predators. You can replace organs and install brain mods to help address any diseases or conditions that they develop due to old age.
I have not used it on many run-throughs but I have had a fully bionic elephant and dog. Elephants live for a tremendous time anyway, but the bionic doggo was perfectly fine and not suffering from anything terrible after an almost 20 year playthrough.
Cry.
As long as the pasture area isn't breached in some manner. I've had enemies pathing into my base and holing up at the entrance, or breaking pieces of fencing, that causes every damn animal in the vicinity of the resulting fight to decide that it's best to flee through that very opening and putting themselves into the crossfire instead of advancing in the opposite direction.
If animals dying for whatsoever reason is a big deal for OP, they might want to disable manhunter events and run a colony with no animals whatsoever I guess.
Instead of going "booyah, I got a dog!" often times I go "oh ♥♥♥♥ we've got dogs. Kill it! Kill it Kill it Kill it! Quick, before someone bonds and I have to take a mood hit!"
That's rimworld for ya though. Taming Thrumbos? Naw. Beating the ♥♥♥♥ out of thrumbos and repeatedly saving them until they form a bond? Hek yeah.
There is no crying in Rimworld. Those are not pets, they are fluffy meals delivered right to your door step.
Also there is an Immortality mod. Animals can be immortal in it. I didn't use it that much so idk if theres an in-game way to transfer immortality.. but someone else more savvy could probably tell you how to hack your pet to be immortal with that mod.
Edit: Also if you really cannot handle a certain animal, get Cherry Picker mod you can remove any animal (like cats and huskies) out.