RimWorld

RimWorld

Nonbinary Jun 21, 2022 @ 7:26am
blood counting towards infection
i understand that dirt would increase risk of infection, and i also understand if blood had been laying around for some time, it could be riddled with bacterias, that way increasing risk like dirt. but when a patient sprays out fresh blood, it will still count towards the risk, unless another colonist runs around and cleans the blood up before the treatment is done

i think that in rimworld, infections are often caused by fresh blood coming out from the same wound being treated, even if the room was otherwise clean.
cleaning up the blood right after does not count against the risk of infection. in an otherwise clean room, but with no one around to clean spraying blood, treatment will almost always cause infection. it often boils down to how quickly blood is dealt with during treatment, making it apparent why starting a colony of three pawns is most optimal. but for single or two party colonists who are diligent with keeping their rooms clean, its going to be an unavoidable risk

maybe there could be a duration on blood pools for when they start to create a risk for infection. i think it would reduce most of the infections early game

i dont think the blood leaving your body should be filthy, neither should it be if it lands on clean floor. not that the floor itself should affect the wound, but i guess we have to assume the state of the floor is the same as all else in the room, so the bed would be equally affected. if its fresh blood on a clean bed, that should not threaten the wound, also compared to a bed covered in dirt

or is it wrong? any thoughts, ideas?
Last edited by Nonbinary; Jun 21, 2022 @ 7:29am
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Jigain Jun 21, 2022 @ 9:35am 
Some basic info on how infections work...

When you get a wound that can be infected (that is, not a bruise, crack, or missing part), the game runs a countdown between 15000 and 45000 ticks (determined by RNG). Once the timer is up, it runs a percentage check based on the following:

If it's a burn, frostbite, or a bite wound, the base chance is 25%. Other wounds, not including bruises, cracks and missing parts, have a 10% base chance.
An untreated wound is 100% chance multiplier. A treated wound scales linearly from 85% multiplier at 0% tend quality to 5% at 100% tend quality.
Room cleanliness at the time of tending gets taken into consideration, scaling from 32% chance multiplier with a clean sterile (0.6 cleanliness) room, to 50% in a clean floored (0 cleanliness) room. I'm not sure if it's a linear curve, but it would make sense, making a 100% chance (the likely cap of this multiplier) at a cleanliness level of roughly -1.64. Note that tending outdoors or in a caravan is always a 100% multiplier.
Finally, if the pawn in question is an animal, an additional 20% multiplier applies.

Other noteworthy additions to keep in mind:

Blood stacks on the same tile. This will not make the tile, and as such the room, any dirtier. 1x blood is the exact same as 3x blood so long as it's on the same tile.
A large enough hospital will have so many clean tiles that blood and dirt will barely impact the overall cleanliness in most circumstances.
Items do not affect cleanliness, even if left on the floor, although chunks do. Medicine is fine to leave on the floor.
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Date Posted: Jun 21, 2022 @ 7:26am
Posts: 1