RimWorld

RimWorld

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lega Jun 19, 2022 @ 12:04am
a third of my colonists have shattered / destroyed noses...
I can replace entire limbs, I can replace their hearts, I can replace their eyes. Why can't I fix their nose? Seems like something that wouldn't even need bionics, just some plastic surgery.
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Showing 1-15 of 56 comments
Narrowmind Jun 19, 2022 @ 12:07am 
There is an aesthetic nose in.. Royalty? I think.
lega Jun 19, 2022 @ 12:14am 
Originally posted by Astasia:
https://rimworldwiki.com/wiki/Aesthetic_nose
two advanced components to fix a broken nose? seriously? at least there's some kind of solution I guess
Astasia Jun 19, 2022 @ 12:16am 
The biosculpting pod is cheaper and just fixes the nose, the aesthetic nose replaces it with something better. I didn't think to link the other options until a minute after I made my last post.
The Blind One Jun 19, 2022 @ 2:10am 
Originally posted by picturemegone:
Originally posted by Astasia:
https://rimworldwiki.com/wiki/Aesthetic_nose
two advanced components to fix a broken nose? seriously? at least there's some kind of solution I guess

Well you got to imagine that it comes with the bionic ability to sense chemicals, also known as smelling to us humans, which is probably worth an advanced component or two.

Or just use the biosculpter pod, though it takes quite a few days before your pawn is back, something like ~22 days if you keep the room sterile ... which is honestly probably not worth it if you can just give him a bionic nose lol.
gimmethegepgun Jun 19, 2022 @ 3:11am 
Originally posted by The Blind One:
Or just use the biosculpter pod, though it takes quite a few days before your pawn is back, something like ~22 days if you keep the room sterile
You can save time by tuning the pod first by using the pleasure cycle.
Playzr 🐵 Jun 19, 2022 @ 7:00am 
Get one of the mods that speeds up the biosculpter time so it's more worthwhile. The default times are ridiculous.
The Blind One Jun 19, 2022 @ 7:13am 
Originally posted by gimmethegepgun:
Originally posted by The Blind One:
Or just use the biosculpter pod, though it takes quite a few days before your pawn is back, something like ~22 days if you keep the room sterile
You can save time by tuning the pod first by using the pleasure cycle.

Yeah that's true but that's still only a couple of days shaved off all things considered. 19 vs 22 days.

That's not much of a difference. You also have to pay for the increased nutrient input though that is quite trivial honestly.

Personally I use a biosculpter mod that speeds it up so it's much more useful at the cost of the pod costing way more to build and is spacer tech. It makes no sense that it is industrial tech level imho. Also the time it takes for a pod to un-attune makes no sense. Just wipe that sucker's harddrive or something lol, how hard can it be?

I'm thinking about writing a patch that turns the medic cycle into the regeneration cycle and the actual regeneration cycle into a full blown recover body parts cycle for those flesh purists out there. Afaik there's no safe way to restore body parts unless you're willing to resort to using quest items (RNG based and cannot be relied on) or luciferium (not gonne subject my pawns to lifelong addictions lol).
Last edited by The Blind One; Jun 19, 2022 @ 7:16am
gimmethegepgun Jun 19, 2022 @ 9:08am 
Originally posted by The Blind One:
Also the time it takes for a pod to un-attune makes no sense. Just wipe that sucker's harddrive or something lol, how hard can it be?
It's not about realism, it's about balance.
The Blind One Jun 19, 2022 @ 9:20am 
Originally posted by gimmethegepgun:
Originally posted by The Blind One:
Also the time it takes for a pod to un-attune makes no sense. Just wipe that sucker's harddrive or something lol, how hard can it be?
It's not about realism, it's about balance.

I'd rather have a more powerful and versatile version that is far more expensive in terms of resources and research than the one we got right now. It's ridiculously cheap but also ridiculously slow. You can say balance but that's extremely subjective. Losing a pawn for 25 days is not balanced, just an annoyance. The same level of annoyance when the empire requests you to send over a pawn for labor for like more than a quadrum lol, like no thanks. Maybe if I had spare slaves.

Under the righ circumstances you can actually use the pods to save food costs as the time they are in the pod they don't require food and this can be an enormous nutritional saver if done right and you're in a food pinch. Makes no sense that a medic cycle of 6 days takes as much nutrition as a regen cycle of 25 days now does it?

They also have a relative equivalent function as cryptosleep caskets in terms of storing pawns during psychic drones or other pawn emergencies while retaining the benefit of ejecting them without the cryptosleep sickness, making them actually much more useful than the much more expensive cryptosleep caskets.
Last edited by The Blind One; Jun 19, 2022 @ 9:27am
Astasia Jun 19, 2022 @ 9:40am 
The balance is mostly in regards to fixing brain damage, which before ideology either required a very rare quest only item you could never count on getting, or a permanent luciferium regimen. For the longest time most pawns getting brain damage meant they were now useless, either a vegetable to store in a cryptosleep casket for the rest of the game, or a slow moving cleaner ambling around the base doing nothing else.

Now there's a way to fix it, but it has to come with a meaningful downside. That downside is 16 days in a tuned pod in a sterile environment, or 8 days for transhumanists. It was faster when Ideology released but it was a bit overpowered so the time was basically doubled, which I agree with honestly.

I wouldn't be opposed to a change where the time required was based on the injury, like 16 days for brain damage or 2 days for a missing finger, but that's probably a fair amount more developer work for something that isn't particularly worthwhile anyway. There's not much reason to fix a missing finger or destroyed nose early to mid game, the downsides are minimal. You can upgrade them to bionics later, which you generally want to do anyway, so using the biosculpting pod to fix something that can be replaced by a bionic is always going to be a "waste of time" regardless of if that's 1 day or 16.
The Blind One Jun 19, 2022 @ 10:52am 
Originally posted by Astasia:
You can upgrade them to bionics later, which you generally want to do anyway, so using the biosculpting pod to fix something that can be replaced by a bionic is always going to be a "waste of time" regardless of if that's 1 day or 16.

Except if you're a body purist ... eventually those toes and fingers start adding up. Compound that with the fact that even if you put your guys in power armor their digits are still not protected in vanilla and those tend to get shredded the fastest. Would be nice indeed if the body regeneration was based on injuries tho, that'd be awesome.
Last edited by The Blind One; Jun 19, 2022 @ 10:53am
Jigain Jun 19, 2022 @ 11:59am 
Originally posted by The Blind One:
Originally posted by Astasia:
You can upgrade them to bionics later, which you generally want to do anyway, so using the biosculpting pod to fix something that can be replaced by a bionic is always going to be a "waste of time" regardless of if that's 1 day or 16.

Except if you're a body purist ... eventually those toes and fingers start adding up. Compound that with the fact that even if you put your guys in power armor their digits are still not protected in vanilla and those tend to get shredded the fastest. Would be nice indeed if the body regeneration was based on injuries tho, that'd be awesome.
A fully bionic body purist with joywire installed will only have a net -5 mood penalty (-35 from Body Purist, +30 from joywire). They'll have a 20% penalty to Consciousness due to the joywire, but that's offset by the 125% part efficiency of bionics (125% x 80% = 100%). If you can get your hands on archotech limbs you see stat increases as well (150% x 80% = 120%). Body purist doesn't mean you can't go bionic, it means you'll have to balance it with something else.
The Blind One Jun 19, 2022 @ 12:48pm 
Originally posted by Jigain:
Originally posted by The Blind One:

Except if you're a body purist ... eventually those toes and fingers start adding up. Compound that with the fact that even if you put your guys in power armor their digits are still not protected in vanilla and those tend to get shredded the fastest. Would be nice indeed if the body regeneration was based on injuries tho, that'd be awesome.
A fully bionic body purist with joywire installed will only have a net -5 mood penalty (-35 from Body Purist, +30 from joywire). They'll have a 20% penalty to Consciousness due to the joywire, but that's offset by the 125% part efficiency of bionics (125% x 80% = 100%). If you can get your hands on archotech limbs you see stat increases as well (150% x 80% = 120%). Body purist doesn't mean you can't go bionic, it means you'll have to balance it with something else.

R o l e p l a y i n g ...
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Date Posted: Jun 19, 2022 @ 12:04am
Posts: 56