RimWorld

RimWorld

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DisfigCured
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
146.011 KB
Apr 26, 2019 @ 11:45pm
May 9, 2024 @ 2:42pm
22 Change Notes ( view )

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DisfigCured

In 1 collection by SkunkPlaysGames
A Light Mod Pack
51 items
Description
Adds a couple of surgical solutions to mitigate the disfigured debuff as well as other prostheses not extant.

Non-functioning cosmetic replacements:
Prosthetic nose
Prosthetic ear
Glass eye

Partially-functioning replacements:
Prosthetic hand
Prosthetic foot

Also, new better-than-human bionics:
Bionic nose
Bionic jaw (allows bite attacks in melee combat, includes bionic tongue)**

Cosmetics help mitigate the disfigured opinion penalty from other people and can be made as other prostheses/bionics.
Hands/feet have 75% efficacy over their biological equivalents and can be made as other prostheses.
Glass eyes can be installed at any tech level for free (just need medicine to do the surgery.)

Updated for 1.5.

** Tynan stole another one of my brilliant ideas with 1.5 (joking) by adding a bionic jaw. His is cheaper and doesn't add a combat bite like mine so I have renamed this mod's bionic jaw "Mk II Bionic Jaw" while leaving it otherwise intact.
52 Comments
Pogo_ Jan 20 @ 11:20am 
Don't worry, I appreciate the effort!
SkunkPlaysGames  [author] Jan 19 @ 8:39pm 
Unfortunately nothing I have saved at the moment seems to work. I need to get a hold of 3.5 compatible references for a fresh assembly. For the moment I am going to say we are SOL but I will look into it when I have some free time. Don't expect much too soon though. Sorry friend.
Pogo_ Jan 19 @ 4:47pm 
<3 thank you!
SkunkPlaysGames  [author] Jan 19 @ 4:46pm 
It looks like I still have it in my backups. I condensed it into this mod so it wasn't necessary to have it but I guess I only did the XML. I'll update it in a couple hours and it should work for you.
Pogo_ Jan 19 @ 4:41pm 
Thanks for letting me know. You did create a seperate "old version" mod in 2022 which was compatible and worked great with 1.2. It has since vanished from the workshop. Is that maybe accessible somewhere?
SkunkPlaysGames  [author] Jan 19 @ 4:36pm 
No probably not, I haven't done extensive testing on deprecated versions I just provide the compatibility in the mod header so you don't get immediately red flagged by the system. It may not be genuinely compatible with 1.2. It's probably the dll. Rimworld used to use .NET framework 3.5.0 I believe and now it is 3.7.2 or something like that which is probably causing the incompatibility. I might have to remove 1.2, 1.1 and 1.0 from the compatibility list for that reason.
Pogo_ Jan 19 @ 3:54pm 
If I try to run it on 1.2 I get an error that the mod would be incompatible. I don't run any other mods, is the mistake on my part here?
Truepiggy Nov 11, 2024 @ 11:37pm 
Fair enough, boss. Thank you for the answer.
SkunkPlaysGames  [author] Nov 8, 2024 @ 1:14pm 
In vanilla RW there isn't one. It does have a part efficiency of 125% like almost all other bionics but that part never actually gets checked for anything so it doesn't matter. Mods might make use of it though. You never know.
Truepiggy Nov 8, 2024 @ 12:29pm 
Hey, asking cuz I can't seem to find the answer anywhere. What's the advantage of a bionic nose over a prosthetic one?