RimWorld

RimWorld

wouldn't it be cool if we could weaponize anomalies
either if we could get it as a thing for the dlc or a mod being able to use the anomalies as either more resources or as what the nociosphere can do
like dumping a revenant into a tribal colony and have it slowly pick them off or force open pit gates or something like that
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I mean... isn't that what the "draw shamblers/fleshbeast" rituals are for?

If you mean to send them to a distant map without going there and doing the ritual on their doorstep, load the shamblers into a transport pod?

The problem is there kind of isn't much happening on the world map unless you're there for a raid mission, so there's no real sense that throwing monsters at other people matters unless it actually erases a settlement from the map all by itself. Then you just kind of wind up with an empty world map...
You already can use a lot of them. 2 ways to summon up flesh beasts, the basic one is even targets enemies spawning directly under them. The Shambler ritual, necromancer creep, and the many ways to make and deploy deadlife dust. You can intentionally infect slaves with metalhorrors and send them at enemies to get downed to burst a bunch of metal horrors on them, nocio is obvious, 2 of the obelisks you can pop intentionally to kill raids, and you can loose anomalies from pads to kill people. Even Revenants will target enemies on map. All the rituals work on enemy soil too, I hit a pirate base with a flesh beast attack to steal it for mining steel.

You merely lack imagination.
Last edited by MadArtillery; Apr 14 @ 7:16pm
If you have the invisibility psycast from Royalty, you can just release anomalies from containment near enemies and they'll fight each other. Also works on traders.

Deadlife dust in a killbox is enough to end most fights on its own. One deadlife dust IED in the middle of a corpse pile is an army of free soldiers for you.

Shambler rituals are great for dealing with mechanoids. Fleshbeasts tend to be less effective in comparison unfortunately. Shamblers are just really good shock troops.

If you mean taking them on the offensive to enemy settlements, the game just isn't designed for that. Enemies don't really have real bases and long term fights don't exist. Those would need to be added to the game before there was any reason to be able to siege them with monsters.
yeah i meant on other enemies tiles because i already have more then enough ways of frying them on my land
Originally posted by mystery man:
yeah i meant on other enemies tiles because i already have more then enough ways of frying them on my land
All the flesh beast and shambler stuff works on enemy tiles. You can launch revenant spines as cargo though certainly sketchy as a strategy, could be fun to watch from a sealed in box though. Should be able to send your metalhorror filled slaves in just fine off tile too as long as you keep your ratios right to prevent auto popping, never tried off map metal horrors though, feel free to experiment. As I said, lacking imagination.

How you've never even bothered trying to ship bioferrite with your colonists to an enemy base before making this post is beyond me. At least trying doing it first before asking for it to be added.
Last edited by MadArtillery; Apr 15 @ 10:07am
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