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spreadsheet[docs.google.com]
https://rimworldwiki.com/wiki/Plants#Domesticated_plants
1.6 nutrition/day / 0.9 nutrition/meal = 1.78 meals/day
Then how many meals is it until harvest?
1.78 meals/day x 5.54 days/harvest = 9.85 meals/harvest
How many plants will it take to cover 9.85 meals/harvest?
Each meal requires 10 rice/meal, and each plant produces 6 rice/harvest.
10 rice/meal x 9.85 meals/harvest = 98.5 rice/harvest
98.5 rice/harvest / 6 rice/plant = 16.42 plants/harvest to feed a pawn cooked rice.
5.54 is a perfect case scenario, but in most cases there is going to be some delay between when a plant is ready to harvest and when it's harvested, then another delay before the next plant is sown. I would say work with a 6 day cycle and create a buffer.
20 x 6 = 120 rice per 6 day period which is about 20 plants per colonist if you are using simple meals. Nutrient paste can obviously reduce that a lot, as can any hunting or manhunter packs you get to make fine meals with. Then you need a buffer for things like food poisoning, blights, and to factor in soil quality, heat waves, seasons etc. It can get very complicated.
I just start with a 10x10 for my initial 3 colonists on year-round maps which gives me a decent buffer which I sell off or turn into chemfuel. As I recruit more colonists and my stockpile of rice shrinks I just increase the size of the field or add another.
There's a handy mod called Food Alert that puts an estimate of days of food left in the lower right corner of the screen,.
1.78 meals/day x 20.87 days/harvest = 37.1 meals/harvest. Each meal requires the same 10 ingredients/meal, but each plant produces 22 corn/harvest.
10 corn/meal x 37.1 meals/harvest = 371 corn/harvest
371 corn/harvest / 22 corn/plant = 16.87 plants/harvest to feed a pawn cooked corn.
So the plantation size per pawn is nearly identical, but with less planting & harvesting cycles.
5.54 days/harvest / 20.87 days/harvest = approximately 1/4 of the time spent farming.
The costs I see for freeing up that labor to do other things with it:
* Higher risk, the loss of a crop is more expensive
* Less responsive to change, requires better planning ahead to get the same level of accuracy
So if you dare to risk it and like playing the long game it's a great prize. As for me I'm what I like to think of as adverse to misadventure, but I do enjoy planning. Might try it next play through.