Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/sharedfiles/filedetails/?id=2111424996
You can do that, or use the map re roll mod, alongside map designer mod mentioned above. You get to see several map previews, before you generate the actual map.
https://steamcommunity.com/sharedfiles/filedetails/?id=1180719335
This mod has a setting for mountain density.
If I'm playing a mostly vanilla style mountain base, then ya I turn on dev mode and disable fog to get an understanding of where the mountains actually are, then plan my base using that information.
Lately I've been using the Terraform RimWorld mod which allows building overhead mountain and stone walls/floors (one chunk per tile so it's slow), so if I find what I thought was a mountain was more like a ridge into a valley, I can slowly turn it into a mountain instead of just abandoning the save and starting over.