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I would also label WVC - Work Modes as a must-have for me now that I've used it. I learned about it here in the discussion boards just a week or two ago, but now I wouldn't want to play a mechanitor without it.
I feel like the vanilla mechanoid researches and crafting is just too simple. So this mod helps add some complexity to make it feel more rewarding.
https://steamcommunity.com/sharedfiles/filedetails/?id=2945753581
I would also strongly suggest one of the mods that makes the mechanoid Chips invulnerable. Far too often, they burn up or are exploded in the attack.
And one of the mods to make them craftable too. It gets really annoying having to fight the boss mechs over and over and over just to replace the gear that wears down so quickly.
There are several to choose from, I'll leave it up to you to choose.
Then for more control over the mechs I would recommend:
https://steamcommunity.com/sharedfiles/filedetails/?id=2888380373
This next mod adds many implants for your people, but also specialized ones for your mechanist.
https://steamcommunity.com/sharedfiles/filedetails/?id=3223443793
Now Mechanoids can generate lots of toxic waste. and some people accept it as a balance for having mechs, others just dont think its a fun or engaging mechanic.
This recycling mod pretty much makes toxic waste into a useful resources. Allowing it to be a source for rare metals like gold or uranium. but also a way to change normal soil into rich soil. Just be warned it negates toxic waste as a form of balance.
https://steamcommunity.com/sharedfiles/filedetails/?id=3155781848
Alternative I often look for a Poluxkin, a custom race in this next mod to deal with toxic waste in a bit more balanced way. They are a plant race of people that buff Polux Tree while also able to plant Polux bushes. And they even eat toxic waste! One alone wont null out a mechanator's toxic waste generation but it will slow it down. And it gives you something you need to protect. It takes so long to get a field of Polux bushes going that it hurts when a fire or something destroys them.
https://steamcommunity.com/sharedfiles/filedetails/?id=2927323805
Cosmetically there are a few retexture mods. from uwu bingbag looking things to HD mechanoids. and im sure theres some anima girls somewhere too. I'll let you find your own. but if you want more color options, and deeper colors (I hate the vanilla pastel options) you need this mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2929236759
I would recommend this one retexture for Mechanitor gear simply because its so good looking and vanilla looks really dumb.
https://steamcommunity.com/sharedfiles/filedetails/?id=2943977908&searchtext=mecha
Also Mechanoid work modes mod is kinda essential if you like mechs in my opinion, it has a lot of features, buts mostly so that mechs shut down automatically when they are not doing anything (the wandering idle mechs ht performance very hard over time).
The game, unfortunately, does not recognize player-made custom xenotypes by default for some reason.
If you breed two Pigskins, you will get pigskin child, for example.
But if you breed two exactly identical customs, their genes will not pass fully - they will not be the same xenotype as their parents and will inherit only a portion of their parent's features. Which, honestly... kind of defeats the purpose of having custom xenotype colony.