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My mod selection was really small. I'll try to find the problem in the mods now.
The problem came up if I have the mod "AllowTool" enabled.
https://steamcommunity.com/sharedfiles/filedetails/?id=761421485
It is mentioned on the mod site now too.
Ghouls should behave more like animals do in the game when it comes to combat. Their damage/hit chance should be uniform across every ghoul.
I haven't really seen ghouls in the game yet though, so I'm not sure how they actually work, but if what you're saying is true it sounds really stupid. Ghouls Shouldn't shouldn't have any skills.
Wouldn't surprise me if ghouls suck in general though because developer is often worried about things being too powerful or easily abused.
bless you, I was wondering why my ghoul who is "very dangerous in melee combat" had a 1.62 DPS
To be fair, slightly over half of my obscenely bloated mods list is already updated. That being said, yeah, even the updated ones may need further patching, especially as they interact with other mods that are or are not updated.
Folks who play modded should probably mostly be testing things out unmodded to see how the new features work without their mods when there's a new major update or DLC. Never know how the mods you've used for years will interact with new features, and it can be a little embarrassing when you have an issue that you think is the base game/DLC and it turns out not to be.