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Quests are pretty much random, but you have mods that can get you more, like RimQuest or Settlement Quest.
Is what I got from the wiki on it. Owning royalty actually increases quest frequency and they are apparently semi regularly scheduled rather than fully random. Assuming the wiki is correct which isn't always true. I've seen a page change it's stance 3 times over 3 days before.
As for raids, raids will always be clustered with Cassandra and randy will do whatever he wants.
I am guessing the frequencies and idle periods are just tied to which storyteller you choose and not a setting you can change/tweak beyond that?
I'm using VFE: Tribals for this playthrough, which comes with it's own storyteller, so don't really want to change it, but I am subbing to Perry for a future playthrough.
To explain better, when the storyteller decides to generate an event, it randomizes from events available in a given category. The sliders in Tweaks galore basically give more or less weighting to events for that second part, but don't affect the decision to generate the event in the first place.
I'm asking for frequency of events as a whole, not how to change the frequency of specific events vs. other events.
For raids and other incidents, storyteller matters a lot. Randy lumps pretty much everything else into a single pool which he draws from (or not) about once a day on average, it's not scheduled it's just RNG. Because they are all in the same pool though, it means you are less likely to get overlap. For Casandra and Phoebe, things are broken down into individual categories which follow their own schedules, Major threats, minor threats, misc incidents, visitors, caravans, and orbital traders all have their own schedule and can easily overlap with each other. As far as storytellers go though, those are the only things they really do in this regard, they have these broad categories and they trigger that category by schedule or RNG, and then separate RNG rolls are made to determine what inside that category is triggered.
As far as adjusting these frequencies, you can't really, not without modding. You can add extra event triggers in a scenario, which stack on top of the storyteller, but you can't adjust anything short of fully disabling them. The new Anomaly sliders can make some adjustments to what kind of incidents you get, I haven't messed around with it yet.
Diseases as an aside are not handled by Storyteller, those are just based on your Biome and difficulty settings, you can adjust the frequency of those.
I had been planning to switch from the VFE: Tribal's storyteller soon anyway, because I was getting pretty far into the industrial technology era, so it didn't make sense to keep using him. Anywho, I started using Perry Persistent about a week ago, and overall I've been pleased with the regular frequency of 'stuff happening'.
That mod changes the "weighting" of the events vs. one another when an event is being generated, basically. The inquiry in this thread was about the generation of events in the first place.