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Another option is to use a mod that lets you enable/disable them even mid playthrough. One such mod is this one:
https://steamcommunity.com/sharedfiles/filedetails/?id=2891047708
Shouldn't be possible unless you have mods breaking things, or as MadArtillery mentioned it wasn't actually all overhead mountain. Fill in any thin rock roof tiles with walls, mountain bases are impervious to drop pod raids which is why infestations exist to fill that role.
Center drop raids are also generally tiny so that you can easily deal with them without your defenses. They are only about 30% the size of a normal raid at around mid game. Pause the game when you get the alert draft your colonists up, see where they are landing based on the shadows if possible or move all your colonists toward a specific point. Once the pods land you have several seconds to get in position around them, then it's like shooting fish in a barrel as the tiny squad of enemies is slaughtered with nowhere to run. The main risk of such raids are damage to furniture.
Not sure if it's still active as I don't run it now and don't remember the name.
I don't think its Rimatomics, but I honestly can't remember and removed the mod from my game's list long ago, I guess.
I can remember exactly what they looked like, but not their names or the mod. I do remember it took me ages to implement due to research, cost and power needed.
That's not a vanilla raid type. Unless you mean they walked in from the map edge which was under mountain roof, which can definitely happen. It sounds like you have a mod adding a new raid type though and the mod isn't changing the notification correctly.