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Is the sorting inferior? Lacking feature parity? Does it crash often?
No, the sorting is fine, the features are more or less 1:1 for all important details (mostly small QoL while development refines), and crashes seem to be due rare occurrences of pirates or people not reading primitive instructions.
documentation
You're a dumbass. RimPy sorts alphabetically too, but only RimSort offers an alternative.
Both RimPy and RimSort use load order rules built by mod developers (About.xml),
and community members from a database.
This issue perplexes me because it doesn't state specifically what's wrong here - are you trying to imply that RimSort sorts alphabetically and nothing else (no load order rules)? That would be completely false, an ignorant lie.
It kind of sounds like you opened the settings view, saw the two options (Alphabetical and Topological sorting), and assumed based on nothing that there was no further depth to that.
RimSort has two sorting algorithms available to users, Alphabetical and Topological. BOTH use load order rules built by the community, mod developers, and the user themselves.
RimPy doesn't let you configure anything about sorting, other than the load order rules.
Please educate yourself on this, and then reply once you have a singular reasonable issue with this sorting algorithm.
https://github.com/RimSort/RimSort/wiki/User-Guide#sorting-algorithms
I have no idea what you're doing to do that, but it doesn't happen to me. I know that RimPy used to do that, but RimSort has never done it for me. Maybe you are using a super old version of it?
I can't comment on an issue that has never happened to me, and doesn't seem to happen to other people. Even so, it seems minor, and is obviously a bug during development (logging feature).
Unless you just want to complain, go test it and report it on the GitHub or talk to someone in the Discord.
Wait, how? It couldn't be simpler. The process is well-known to be faster than RimPy, and there's a user guide for todds explaining it. Compared to RimPy, there are actually less buttons and options, so 'convoluted' is the wrong word here.
You'd be better off trying to say that it's 'too simple', but instead you went for the exact opposite? Huh?
RimSort is still being actively developed, so I'm sure with time, more options and abilities will come about with the texture optimization sector, but for now, it works well, and is quite fast.
This is flat out wrong. A lie born of ignorance, perhaps?
https://github.com/RimSort/RimSort/wiki
Do you know which application doesn't have any documentation? RimPy.
- Because those are complete lies, the features are well developed, compare well with RimPy, and has much better documentation than RimSort.
- Because RimPy is no longer being maintained or developed
- Because RimPy has more convoluted UI, settings, and general usage.
- Because RimSort has support for MacOS
- Because RimSort is open source and developed by a diverse group of people, rather than a disconnected anonymous Russian.
Why are you so vested in this? It makes me dislike Rimsort even more. Strong used car salesman vibes from you.
Security issue aside, open source mod is always a plus. Being able to fix mods when they break is always better waiting several years for modders to fix their mods or spend 3 weeks making educated guess with the decoder.
I might use it to double check proper sorting, but so far both seem to do the job equally well in this regard.
Why do you think I would ever care about your opinion? You're ignorant, and borderline lying, I gain nothing from you adopting RimSort or a negative connotation with it.
You don't like RimSort because it's a bad piece of software with any reasonable issues - you don't like it because I denied your allegations against it, without indulging your ego.
Funny though, I gave you a detailed reply denying every part of your concerns with RimSort, and you read the first four words, and then asked 'why you mad bruh'. This is the second time in this thread. Do I at least earn a dunce hat when I do this a third time? A badge for my valiant arguing?
edit: To answer why - because I think it's funny. I honestly don't know, but RimPy's handling of their closed source nature always annoyed me, and I think people have an incorrect understanding of RimSort vs RimPy, one that is entertaining to 'fix'. Come at me bruh :3
Also, I'm on a stimulant that makes hyperfocusing on arguing even worse than ever before. I would have toned it down if I thought I was wrong, but I did my research, and realized I'm far more right about this than I was before.
That's entirely fair, I can't open the software ATM but I can't say I remember these functions being in RimSort. That portion of the UI was removed, and all settings-related details were placed in a (keyboard shortcut accessible) popup window.
That said, most users will subscribe on the workshop (with the included SteamCMD-based browser/downloader, available in RimSort too) and it'll be downloaded automatically.
Messing with folders and paths is not typical, beyond the initial setup. If it's important for you, I guess RimSort loses there.
I just checked it, the folder opening options do exist. The open in Steam browser, yeah, no dice, but you can get all of the relevant configuration and mod folders opened in the settings view. You can open it with File > Settings (or CTRL + SHIFT + <), then 'Locations' tab. "Open" button duplicates this function of opening the file explorer.
I mean, just like RimPy, you can't download it from the workshop. Use Google.
RimPy is written in Python and compiled with a library close to no one would develop a decompiler for. Remember, decompilers are software that must be written SPECIFICALLY for the language and/or compiler the program was written with. Yes, you can use general C++ decompilers for it, and it might work - but it would produce so much extra garbage that it would not be even worth it. It's like asking someone to reconstruct a 1996 Suzuki Esteem using nothing but the rusted corpse of one - it is theoretically possible, but you'd have to pay through the nose to make someone do that, and it is better to go from scratch using an open source codebase.
I'm not sure you guys understand - RimPy is not a glorious heaven-built software that no one but it's original developer can make - it's actually pretty simple and was just refined well.