RimWorld

RimWorld

azure_wolf_22 Mar 14, 2020 @ 10:52pm
Incompetent cook NEEDS a cutoff level possibility
ok, I cant be the only one utterly pissed beyond reason about this.

You max level cook cooks ONE simple meal, the 0.1% chance STILL linger, basically gaurenteeing that one to BE food poisoned, stacks with the current food, and suddenyl EVERY meal you have stored is food poisoned, everyone basically ends up perma-sick, and the entire effect just feedback-loops continuously.

I Cannot stand this anymore. isnt there ANY way to mitigate food poisonijg completely? Mods that just blip the effect out of the code entirely?

my personaly experience: you colonists GET sick, they STAY sick. Period.

cant live if you dont eat, but if sickness is basically 50/50 at all times, the ♥♥♥♥ is the point? do kitchens HAVE to be sterile too!?
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Showing 1-15 of 35 comments
ButterStuffed Mar 14, 2020 @ 11:18pm 
Even with a meh cook and a non sterile room I hardly ever get food poisoning to the point where even when it does happen I didn't even notice it until it's passed already..

No offense but maybe you should chill out a bit?
TwoTonGamer Mar 14, 2020 @ 11:26pm 
Ever since I moved the butcher table to a different room I rarely have food poisoning.
There must be a reason why you are seeing it too much.
HunterSilver Mar 14, 2020 @ 11:27pm 
The various bionic stomachs make you immune to food poisoning but otherwise the rate should be so low that it almost never happens. Even if your kitchen isn't using sterile floors it might be absolutely filthy, be sure to clean it regularly and keep animals out of it so that they don't bring in tons of filth.

Foods like chocolate and royal jelly have a 0% food poisoning chance as well.
Astasia Mar 14, 2020 @ 11:35pm 
A skill 10+ cook has a 0.1% chance to cause food poisoning, meaning 1 in 1000 meals they make will be poisoned. When that poisoned meal is made and added to a 9 stack of normal food, each meal in that 10 stack now has 10% chance to cause food poisoning, every further meal added to the stack as meals are taken and consumed reduces the chance by roughly 1% until it quickly becomes negligible. The way the stacking system works means on average it's still only going to be 1 colonist sick from food poisoning per 1000 meals, but occasionally you get bad luck and see 2-3 people get sick in a row.

Food poisoning itself does not increase the chance of the cook poisoning future meals, because colonist health has no effect on food poisoning chance. Therefor there is no "feedback loop."

If you are seeing food poisoning a lot, it's going to be because of a dirty kitchen area (or mods). Hint, the butcher table itself adds -20 cleanliness to a room on it's own, so even if you keep the area visibly clean of filth a butcher table in a small room with a stove is going to cause extra food poisoning.
Last edited by Astasia; Mar 15, 2020 @ 12:30am
Overeagerdragon Mar 14, 2020 @ 11:42pm 
I hardly ever get food poisoning (as in I played on stream for some 8 hrs yesterday and didn't have a single issue. 10 pawn colony).

Like HunterSilver above me said:
* Don't put your butchering table in your kitchen
* Keep animals out of your kitchen (ALL ANIMALS; even your domestic cat/dog/pet koala)
* Tile the entire kitchen floor (FYI I never use sterile tile for that unless I have steel to spare)
* Clean frequently or have a colonist on cleaning permanently (but still force them to clean the kitchen from time to time)

and in addition I also take this into account
** make it a deadend room (as in that the room can't be used to get into another room. My kitchen is usually adjacent to my dining hall and leads into my freezer but those are never in-line; the kitchen always being the corner in that config) so pawns wont use it as a travel route.
** ONLY my highest cook has the ability to cook

And if you absolutely never want to have food poisoning again:
**Apparello 2 has clothing that reduces the food poisoning chance by a small amount but the entire set of cooking clothing will reduce it by some 25%. It's an investment but it eliminates the chance at some point so you only have to get annoyed at the 5% chance to get diarhea from dirty water (thanks dubs :P)

EDIT: p.s. the 10 colonist stream I did yesterday was an exception....normally my colony would be some 25+ pawns by now
EDIT2: if YOU are getting food poisoned foodstacks...have you ever considdered forbidding the stack and selling it to a trader asap ?
Last edited by Overeagerdragon; Mar 14, 2020 @ 11:45pm
Gentlest Giant Mar 14, 2020 @ 11:56pm 
Nutrient paste has a 0% chance of inflicting food poisoning. Just sayin'.
I frequently get disappointed in my cooks-in-training enough to regret not just going nutrient paste in the first place.
Overeagerdragon Mar 15, 2020 @ 12:04am 
Originally posted by Gentle Giant:
Nutrient paste has a 0% chance of inflicting food poisoning. Just sayin'.
I frequently get disappointed in my cooks-in-training enough to regret not just going nutrient paste in the first place.

Nutrient pase gives the "ate awefull food" debuff moodlet though
CryptoCrash Mar 15, 2020 @ 12:46am 
Originally posted by Overeagerdragon:
Originally posted by Gentle Giant:
Nutrient paste has a 0% chance of inflicting food poisoning. Just sayin'.
I frequently get disappointed in my cooks-in-training enough to regret not just going nutrient paste in the first place.

Nutrient pase gives the "ate awefull food" debuff moodlet though
That debuff is small, you can offset that by putting a nice sculpture in the dining room
Overeagerdragon Mar 15, 2020 @ 12:49am 
Originally posted by Crypto:
Originally posted by Overeagerdragon:

Nutrient pase gives the "ate awefull food" debuff moodlet though
That debuff is small, you can offset that by putting a nice sculpture in the dining room

The debuff stays long after they've left the dining room though. I'm not saying it isn't a manageable debuff just saying that for me (personally) any debuff moodlet is a reason for concern as it might be the final straw in a mental break.... Ironically I'd RATHER have food poisoning on a colonist that's pyro/chem interested than the debuff moddlet

But that's personal preference ofc.
kevinshow Mar 15, 2020 @ 6:10am 
How about grow food materials but sell them and buy food from merchants. Do food from merchants have any food poisoning chance?
Snowfire Mar 15, 2020 @ 7:54am 
It's very annoying yup, i got a level 20 cook and it's all she does 24/7, and the kitchen is sterile.
I'm using the vanilla expanded mod that adds the trashcans to remove filth and a cleaner that does nothing but clean 24/7.
So i never get the food poisoning from an unclean kitchen but now i get once in awhile the incompetent cook food poisoning which is very very strange.

It's quite rare but still it should not happen at all with a level 20 cook.
i get it's a game and it uses it as one of the mechanics to have the player deal with it.
I'm 51 years old and i have never gotten food poisoning, lucky ? no idea but perhaps it's because if i don't trust food it gets thrown out :)
Yeah, this pisses me off to no end. I keep my kitchens ♥♥♥♥♥♥ sparkling clean, and it tells you if the the cause of the posion is from a dirty kitchen. Keeping that in mind, every once in a while, even with level twenty cooks, sometimes I'll get a long ass string of PoIsNED InComPenT CooK. To the point that every single colonist will get it again and again for a week or two.

And with how food posioning works, that means that NOTHING gets done, and any attack that happens, it's pretty much down to your Automated defenses. IN fact it makes your pawns *less* then useful, because the constant puking sky rockets your need for food, which leads to obvious problems considering.
Astasia Sep 10, 2020 @ 10:15pm 
Originally posted by Hungry_Grendel:
Yeah, this pisses me off to no end. I keep my kitchens ♥♥♥♥♥♥ sparkling clean, and it tells you if the the cause of the posion is from a dirty kitchen. Keeping that in mind, every once in a while, even with level twenty cooks, sometimes I'll get a long ass string of PoIsNED InComPenT CooK. To the point that every single colonist will get it again and again for a week or two.

And with how food posioning works, that means that NOTHING gets done, and any attack that happens, it's pretty much down to your Automated defenses. IN fact it makes your pawns *less* then useful, because the constant puking sky rockets your need for food, which leads to obvious problems considering.

If a 1/1000 chance per meal to be food poisoned bothers you so much then craft up a bunch of detox stomachs to prevent all food poisoning. This thread was made before the DLC came out.
Diarmuhnd Sep 11, 2020 @ 6:21am 
Originally posted by Hungry_Grendel:
...
Your doing something wrong with your cooking / storage / eating setup
... or ...
Your letting your pawns eat rotted Looted foods that you collect after a raid or something.

Good luck
The Notorious E_A_T Sep 11, 2020 @ 12:41pm 
Again, I am not doing anything wrong with my cooking. I have over seven thosuands hours into this game.
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Date Posted: Mar 14, 2020 @ 10:52pm
Posts: 35