Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No offense but maybe you should chill out a bit?
There must be a reason why you are seeing it too much.
Foods like chocolate and royal jelly have a 0% food poisoning chance as well.
Food poisoning itself does not increase the chance of the cook poisoning future meals, because colonist health has no effect on food poisoning chance. Therefor there is no "feedback loop."
If you are seeing food poisoning a lot, it's going to be because of a dirty kitchen area (or mods). Hint, the butcher table itself adds -20 cleanliness to a room on it's own, so even if you keep the area visibly clean of filth a butcher table in a small room with a stove is going to cause extra food poisoning.
Like HunterSilver above me said:
* Don't put your butchering table in your kitchen
* Keep animals out of your kitchen (ALL ANIMALS; even your domestic cat/dog/pet koala)
* Tile the entire kitchen floor (FYI I never use sterile tile for that unless I have steel to spare)
* Clean frequently or have a colonist on cleaning permanently (but still force them to clean the kitchen from time to time)
and in addition I also take this into account
** make it a deadend room (as in that the room can't be used to get into another room. My kitchen is usually adjacent to my dining hall and leads into my freezer but those are never in-line; the kitchen always being the corner in that config) so pawns wont use it as a travel route.
** ONLY my highest cook has the ability to cook
And if you absolutely never want to have food poisoning again:
**Apparello 2 has clothing that reduces the food poisoning chance by a small amount but the entire set of cooking clothing will reduce it by some 25%. It's an investment but it eliminates the chance at some point so you only have to get annoyed at the 5% chance to get diarhea from dirty water (thanks dubs :P)
EDIT: p.s. the 10 colonist stream I did yesterday was an exception....normally my colony would be some 25+ pawns by now
EDIT2: if YOU are getting food poisoned foodstacks...have you ever considdered forbidding the stack and selling it to a trader asap ?
I frequently get disappointed in my cooks-in-training enough to regret not just going nutrient paste in the first place.
Nutrient pase gives the "ate awefull food" debuff moodlet though
The debuff stays long after they've left the dining room though. I'm not saying it isn't a manageable debuff just saying that for me (personally) any debuff moodlet is a reason for concern as it might be the final straw in a mental break.... Ironically I'd RATHER have food poisoning on a colonist that's pyro/chem interested than the debuff moddlet
But that's personal preference ofc.
I'm using the vanilla expanded mod that adds the trashcans to remove filth and a cleaner that does nothing but clean 24/7.
So i never get the food poisoning from an unclean kitchen but now i get once in awhile the incompetent cook food poisoning which is very very strange.
It's quite rare but still it should not happen at all with a level 20 cook.
i get it's a game and it uses it as one of the mechanics to have the player deal with it.
I'm 51 years old and i have never gotten food poisoning, lucky ? no idea but perhaps it's because if i don't trust food it gets thrown out :)
And with how food posioning works, that means that NOTHING gets done, and any attack that happens, it's pretty much down to your Automated defenses. IN fact it makes your pawns *less* then useful, because the constant puking sky rockets your need for food, which leads to obvious problems considering.
If a 1/1000 chance per meal to be food poisoned bothers you so much then craft up a bunch of detox stomachs to prevent all food poisoning. This thread was made before the DLC came out.
... or ...
Your letting your pawns eat rotted Looted foods that you collect after a raid or something.
Good luck