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thats really not what im asking. Im asking somebody who has a really good computer if the game will eventually lag for them.
Define super computer? Your computer is very high tier and many people would drool over such a rig. It's at best like a year behind the latest cutting edge stuff on the market. That's not a big difference at all performance wise. It must have caused you a couple of thousand dollars at the very least.
This seems like a lowkey flex lol
It really depends on how many mods you're running. Mods massively impact performance. If you're running vanilla there shouldn't be any lag at all with this rig.
For comparison, I'm currently 4 years into my playthrough running with 250+ mods (mostly just UI and QOL, no big mods like VE or CE) 9 pawns and about 80 animals. I get 120+ fps on speed 1 but it drops to as low as ~25fps when running speed 4 (devmode ultra speed).
Roughly;
Speed 1: 125 fps (normal speed)
Speed 2: 80 fps (2x speed)
speed 3: 50 fps (4x, max speed without mods)
speed 4: 25 fps (devmode speed 16x)
I have an i7, 32 gigs ram and a 3080.
What performance are you getting?
Realistically though, a high end computer shouldn't be having issues with performance during a standard game, unmodded. Around 20 colonists on a normal map size with less than 30-50 animals, you should be able to play for decades just fine, with perhaps some slight issues very late game when raided by like 250 tribals. How far beyond that you can go is going to be largely based on your CPU's single thread performance, and how many (and more importantly which) mods you use.
No computer can handle an infinite amount of actions at the same time. If you get a beast of a computer you will just find a new way to fill it to max capacity. A powerful PC can ofc make a game run better, but I doubt that if you spend all your money on the latest super rig you will still have lag at the end game.
The worst part is that when it didn't freeze, the game ran as smooth as butter, even with that many Pawns at once.
My PC has thirty-two gigabytes of RAM and a GPU that was top of the line when it was released four years ago.
The way "Rimworld" is coded, it can only use one Core of your CPU, no matter how fancy your PC actually is. Allowing more than one core would solve this, but Ludeon would have to create "Rimworld II" in order to do that, because you have to write a game TO run more than one Core.
also if you're not sure if your mod list is fully stable check the console for errors, a red error once in a while is not too bad (most of the time a red error could just break your save) rn i only get a red error when reinstalling an existing door elsewhere, when i would mod to an even more crazy amount i'd have red errors spewing every tick and things chugging after just a few hours playing