RimWorld

RimWorld

DRunkCoWBoy May 31, 2023 @ 3:37am
The game on super computers?
I remember playing back in the day on my old computer and the game would get all laggy and I would have to install certain mods that like removed world pawns and all kind of stuff. Now I have 12th gen I9, 32gb ram, 3080, and rimworld installed on a samsung 980 pro. Not a super computer but you get the picture. And now im starting to see just a touch of lag and i cant tell if its just BS or the game is going to get worse. Can anyone with experience speak on this? Does my computer make a difference or will the game just go to garbage when it gets to big no matter what comp its on?
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Showing 1-14 of 14 comments
Malthar May 31, 2023 @ 3:42am 
"Too big" is kinda relative. Too big for your pc might be different in my case. Rimworld, when it runs long enough, does inevitably start to lag. Mods quickly bring you closer to that "too big" thresh hold.
Twitch.tv/KAEN_SG May 31, 2023 @ 4:04am 
Install fewer mods... each mod increases load time and possibly add "lag" to different parts of the game.
DRunkCoWBoy May 31, 2023 @ 4:21am 
Originally posted by Twitch.tv/KAEN_SG:
Install fewer mods... each mod increases load time and possibly add "lag" to different parts of the game.

thats really not what im asking. Im asking somebody who has a really good computer if the game will eventually lag for them.
DRunkCoWBoy May 31, 2023 @ 4:22am 
and i guess i should say i didnt see anymore lag after I reloaded the game
brian_va May 31, 2023 @ 5:09am 
add enough pawns and animals and large raids as well as mods and it will lag. there really isn't a way around that short of fully rewriting the code to do multithreading, and even then your'e just adding time to the clock before it starts to slow down.
The Blind One May 31, 2023 @ 6:25am 
Originally posted by DRunkCoWBoy:
Now I have 12th gen I9, 32gb ram, 3080, and rimworld installed on a samsung 980 pro.

Not a super computer but you get the picture.

Define super computer? Your computer is very high tier and many people would drool over such a rig. It's at best like a year behind the latest cutting edge stuff on the market. That's not a big difference at all performance wise. It must have caused you a couple of thousand dollars at the very least.

This seems like a lowkey flex lol :lunar2019laughingpig:

And now im starting to see just a touch of lag and i cant tell if its just BS or the game is going to get worse. Can anyone with experience speak on this? Does my computer make a difference or will the game just go to garbage when it gets to big no matter what comp its on?

It really depends on how many mods you're running. Mods massively impact performance. If you're running vanilla there shouldn't be any lag at all with this rig.

For comparison, I'm currently 4 years into my playthrough running with 250+ mods (mostly just UI and QOL, no big mods like VE or CE) 9 pawns and about 80 animals. I get 120+ fps on speed 1 but it drops to as low as ~25fps when running speed 4 (devmode ultra speed).

Roughly;
Speed 1: 125 fps (normal speed)
Speed 2: 80 fps (2x speed)
speed 3: 50 fps (4x, max speed without mods)
speed 4: 25 fps (devmode speed 16x)

I have an i7, 32 gigs ram and a 3080.

What performance are you getting?
Last edited by The Blind One; May 31, 2023 @ 6:30am
Steelfleece May 31, 2023 @ 7:35am 
Some mods seem to cause memory issues over time, and I wouldn't be surprised if they cause more than that. Constant savescummery seems to exacerbate the issue, not that I know this first hand or anything. If you have both, exiting and restarting the game every few hours during a long session isn't a bad idea.
DRunkCoWBoy May 31, 2023 @ 8:06am 
im running a ton of mods just like anybody else. all of the vanilla expanded and then some.
Astasia May 31, 2023 @ 9:24am 
The game doesn't have many hard limits, if you play long enough and expand/recruit enough the game will eventually become a slideshow even on a google super computer cluster. Mods can make this exponentially worse, by adding extra scripts to pawns/objects which are then multiplied in cost by the number of said pawns/objects on your map. The better your computer the more you can do, to an extent. The core game thread is bound to one CPU core though, so that will always create a bottleneck that prevents truly obscene expansion. No taking over the world with 5 massive colonies and thousands of colonists (probably).

Realistically though, a high end computer shouldn't be having issues with performance during a standard game, unmodded. Around 20 colonists on a normal map size with less than 30-50 animals, you should be able to play for decades just fine, with perhaps some slight issues very late game when raided by like 250 tribals. How far beyond that you can go is going to be largely based on your CPU's single thread performance, and how many (and more importantly which) mods you use.
hardy_conrad May 31, 2023 @ 1:03pm 
This is outright the best running game I have. And I've got some oooooold games, like Project Zomboid. My laptop was never designed for gaming and it was already creaking when I inheirited it close to a decade ago. My finances are such that upgrading ain't gonna happen any time soon either so Rimworld is a real bright spot.
CloudSeeker May 31, 2023 @ 2:51pm 
It is not about how big your computer is, but how you use it.

No computer can handle an infinite amount of actions at the same time. If you get a beast of a computer you will just find a new way to fill it to max capacity. A powerful PC can ofc make a game run better, but I doubt that if you spend all your money on the latest super rig you will still have lag at the end game.
☆TheDough May 31, 2023 @ 4:36pm 
Overload your game with mods and the game will inevitably begin to lag at some point, even on a "super computer". Vanilla should be fine mostly. Remember, mods are not always necessarily "optimized" and many are created by folks with very little, if any, actual pc/coding knowledge.
TurtleShroom May 31, 2023 @ 5:53pm 
I have over a thousand Mods. The largest colony I ever had had ninety-two colonists AND almost a dozen prisoners on the Map, AND hundreds of animals! Before I completely gave up on it, it took between thirty minutes and two hours to finish unknown tasks, like generating new things. Then, it would unfreeze. Normally. Eventually, I just gave up once I went a whole day trying to load something.

The worst part is that when it didn't freeze, the game ran as smooth as butter, even with that many Pawns at once.

My PC has thirty-two gigabytes of RAM and a GPU that was top of the line when it was released four years ago.

The way "Rimworld" is coded, it can only use one Core of your CPU, no matter how fancy your PC actually is. Allowing more than one core would solve this, but Ludeon would have to create "Rimworld II" in order to do that, because you have to write a game TO run more than one Core.
Last edited by TurtleShroom; May 31, 2023 @ 5:55pm
Wilihey May 31, 2023 @ 8:28pm 
Originally posted by DRunkCoWBoy:
I remember playing back in the day on my old computer and the game would get all laggy and I would have to install certain mods that like removed world pawns and all kind of stuff. Now I have 12th gen I9, 32gb ram, 3080, and rimworld installed on a samsung 980 pro. Not a super computer but you get the picture. And now im starting to see just a touch of lag and i cant tell if its just BS or the game is going to get worse. Can anyone with experience speak on this? Does my computer make a difference or will the game just go to garbage when it gets to big no matter what comp its on?
overtime as more stuff happens, more colonists, more items, more work check ticks etc etc you'll lose a few fps, i cap my fps to 141 for every game so i dont know what my max is but i'd say in the 2 years colony time i've been playing this save i lost maybe 20 fps, i have an extreme amount of mods on but they keep things vanilla its more like optimization and different pathing or behavior or vanilla things, mostly qol, you could install rocketman, performance optimizer and some other mods you can find and your game will run better for longer

also if you're not sure if your mod list is fully stable check the console for errors, a red error once in a while is not too bad (most of the time a red error could just break your save) rn i only get a red error when reinstalling an existing door elsewhere, when i would mod to an even more crazy amount i'd have red errors spewing every tick and things chugging after just a few hours playing
Last edited by Wilihey; May 31, 2023 @ 8:30pm
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Date Posted: May 31, 2023 @ 3:37am
Posts: 14