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https://steamcommunity.com/sharedfiles/filedetails/?id=2290689449
Paired with this to not make it insanely OP and the game boring by making it easy:
https://steamcommunity.com/sharedfiles/filedetails/?id=2569778304
This mod works well too, it adds trenches, energy shields, stationary machine guns, indoor sentries and whatnot:
https://steamcommunity.com/sharedfiles/filedetails/?id=1845154007
And low shield packs are in vanilla, too - which is an one way energy shield.
this mod allows downed raiders to act as makeshift cover for their comrades, and they will try to seek cover and shoot back, or leave the killbox if your firepower is too concentrated. Mindlessly funneling centipede into a killbox in CE can be a death sentence for your colony.
OP is asking for mods to make strategies OTHER THAN killboxes more viable (like playing without a killbox, with regular defensive lines, trenches, sandbags and stuff), not to make enemies more powerful so that killboxes become less useful and other strategies even less viable due to the power spike.
The mods i use to make combat more realistic and enjoyable are:
-Simple sidearms: does what i says on the box. Snipers e.g. can carry a SMG, everyone can carry a pistol or knife etc.
- Hand-to-hand, gives pawns "castable" special melee moves (at certain skilllevels) like roundhouse kicks and leg sweeps. Great vor fighting jailbreaks without kiling or the moment when you feel like your melee 18 gigachad should best those 3 naked tribals with melee 4 in a fight.
- Run-and-gun, gives your pawns and enemies the ability to shoot while moving, degree of accuracy is customisable, sounds pretty cheesy but it makes for great and hectic CQC fighting
- not a mod, but i always try to get like 3 people to at least Knight-Rank with the empire. Raids don't look so scarry when you cann call in 15 Imperials at once^^