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Make sure your guys have an alternate route and that there is a free space between traps.
I don't quite think there is a mod that reduces traps hitting chance to zero (at least I don't know about it) - but there is a possible workaround - get "character editor" mod, and just give your pawns "nimble" trait - that should help it.
Seems to work only for base traps, not VE bear traps or IEDs.
There's also Trap Disable, but that one also protects prisoners (which you probably don't want if you're putting them right at your prison).
https://steamcommunity.com/sharedfiles/filedetails/?id=1542019602
If you allow extra walking space or doors in walls for them to access traps to rearm them, it's rarely an issue. I like using pen fences as my "path into trap" and setting up a small pen fence barricade around corridors you don't want animals pathing into can help.
the issue is that raiders also seem to favor the doors, at least in my games. They break through instead of going over traps.
I also play a lot more early game than late game so I'm more restricted resource wise and often can't afford having elaborate setups. Doesn't matter since Vermillion listed a mod that seems to fix the problem anyway,
https://steamcommunity.com/sharedfiles/filedetails/?id=1180719857
You can simply add tons of pathfinding penalties to a field for friendly people (including caravans as far as i can tell) and friendly animals, so marking the traps will then cause them to simply walk around it. Since it's not a forbidden zone they can still repair it when needed without changing anything.
Well, having a shoot out with a full group of attackers is also quite troublesome^^ A decent trap corridor can already decimate the attacking group by a lot and bring them near the retreat treshhold before they can even attack your people.
It's just like when they "removed" the killbox meta, it just got replaced by another killbox meta that looks less cool.
TL:DR
Get a mod to remove the mindless meta gaming rules for traps.
This mod is great.
https://steamcommunity.com/sharedfiles/filedetails/?id=2979111494
what you most likely do wrong is you keep people inside of your buildings, so no enemies can target them with a direct walk way