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https://steamcommunity.com/sharedfiles/filedetails/?id=1180719857
That said, the mod has more and more compatibility issues these days from what I've heard and I've stopped using it. If a mod conflicts with it then pathing can break entirely in your game resulting in very weird behaviors.
Personally I use vanilla solutions now and just design my rooms so they aren't considered shortcuts, hospitals only have 1 door so there is no passthrough, kitchens can be designed the same way. Dining room -> freezer - > kitchen, with the only access to the kitchen being through the freezer. The other solution is to just have a larger kitchen, or make it part of your dining room, the amount of filth on the floor required to cause food poisoning in like a 10x10 room is massive and not something you generally need to be concerned about as long as at least one pawn is on cleaning duty.
Not sure about a mod for it, but the easiest way to avoid the issue is to simply having just one door to those areas, that way they will only enter if they have business there. If you need a second door for reasons (for example a quick entrance in a emergency) you can build it but forbid it until needed.
Untick "gather spot" on the table/campfire in that room. Idle pawns wander near active gather spots toggleable on things like campfires and tables.
Problem is I'm playing a mostly swampy world seed and I chose a tropical swamp, the buildaible terrain is limited and I had to create some small rooms here and there