RimWorld

RimWorld

kredrok Mar 7, 2023 @ 9:12am
How to turn RimWorld into The Sims?


Such questions:
1) how to turn off diseases and damage?
2) how to turn off the animals?

Thank you in advance
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Showing 1-6 of 6 comments
The author of this thread has indicated that this post answers the original topic.
Morkonan Mar 7, 2023 @ 10:32am 
Offtopic -

Why does the mouseover for this thread read completely differently for the OP content brief, yet there is no "edit" tag shown in the OP??? This is like... magic or sumthin'. Did it generate a cache "live" and then just keep it? Interesting...

Edit-Add: Just curious due to the above - Did you post from a smartphone?


Ontopic - Agree with the mod recommend or any settings in the options you can use to turn off conflict/combat/raid events.

Basically, turning off all non-event/combat stuffs and putting the game at Builder difficulty would focus more on Mood/Social, but you'd need certain DLC elements or mods to provide a bit more engagement in that kind of playthrough, IMO.

PS: I'd recommend looking for some non-combat oriented mods to help fill the void. "Hospitality" is great and there are several off-shoots to bundle with it that could make for some interesting gameplay choices.

https://steamcommunity.com/sharedfiles/filedetails/?id=753498552
Last edited by Morkonan; Mar 7, 2023 @ 10:42am
Doom Sayer Mar 7, 2023 @ 11:02am 
Originally posted by Morkonan:
Offtopic -

Why does the mouseover for this thread read completely differently for the OP content brief, yet there is no "edit" tag shown in the OP??? This is like... magic or sumthin'. Did it generate a cache "live" and then just keep it? Interesting...

Edit-Add: Just curious due to the above - Did you post from a smartphone?


Ontopic - Agree with the mod recommend or any settings in the options you can use to turn off conflict/combat/raid events.

Basically, turning off all non-event/combat stuffs and putting the game at Builder difficulty would focus more on Mood/Social, but you'd need certain DLC elements or mods to provide a bit more engagement in that kind of playthrough, IMO.

PS: I'd recommend looking for some non-combat oriented mods to help fill the void. "Hospitality" is great and there are several off-shoots to bundle with it that could make for some interesting gameplay choices.

https://steamcommunity.com/sharedfiles/filedetails/?id=753498552
Yeah was getting me as well. The post thing is really weird.
Morkonan Mar 7, 2023 @ 11:14am 
Originally posted by Doom Sayer:
Yeah was getting me as well. The post thing is really weird.

It may be the initial bracket tag somehow borking up Steam's cache, perhaps? Steam hates random brackets all over the place and forcefully tries to interpret them, sometimes refusing to kick out invalid formating brackets, 'cause... reasons.

I know I've had issues with certain bracket combos, but not in the cache'd mouse-header, like this one.
Last edited by Morkonan; Mar 7, 2023 @ 11:16am
Astasia Mar 7, 2023 @ 12:49pm 
The first part of the post is in the brackets the forum uses for code, so it's trying to parse it as code and removing it from view. If you quote the OP you will see the text is still there.

@OP Diseases and enemies can be disabled at any time in game without mods, you can go into the difficulty settings and click custom difficulty and you will find the options there. Disabling animals though, I don't know, you will probably have to find a mod for that.
Fart_Gas Mar 7, 2023 @ 3:21pm 
Just play The Sims? What's the point of playing Rimworld if you can't commit crimes against humanity ?
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Date Posted: Mar 7, 2023 @ 9:12am
Posts: 6