RimWorld

RimWorld

Lobanych Jan 20, 2023 @ 7:49am
RocketMan or RimThreaded?
Faced the problem of performance and a huge number of lags after the first 1-2 in-game years. I've been using RocketMan since I first tasted mods.
Against the background of lags, the question arises: is it worth switching to RimThreaded, and is it better than RocketMan?
< >
Showing 1-15 of 22 comments
desrtfox071 Jan 20, 2023 @ 8:03am 
Personally, I think such mods add more issues than they resolve. RimThreaded in particular breaks a lot of other mods as I understand it.
Winterbloom Jan 20, 2023 @ 8:15am 
do you want to use a mod that is actively going to break hundreds of things and IIRC the author of rimthreaded said to avoid it at one point.

Rocketman is the way to go here. but most of your lag is going to come from broken mods and mod conflicts more than anything.
Last edited by Winterbloom; Jan 20, 2023 @ 8:16am
brian_va Jan 20, 2023 @ 8:16am 
Rimthreaded can give good performance, but you will need to ensure your mod list works with it. And that goes beyond reading the descriptions. For me, it conflicted with bathtubs in bad hygiene, they would all go to the standing state when trying to use them. Showers and sinks were fine, it was just the tubs. Removing rimthreaded and it was fine. But you don't know that until you run into that issue.

I think where it would shine would be vanilla, or very close to it.
Riepah Jan 20, 2023 @ 8:19am 
I have been using Rocketman for a long time now and have had no issues with it at all. To be fair, I do not know how well my game would run without it at this point.
Briar Jan 20, 2023 @ 8:31am 
I haven't had any issues with rocketman
MP Jan 20, 2023 @ 8:48am 
Neither. I value stability over performance.
VoiD Jan 20, 2023 @ 9:42am 
Tried Rimthreaded, but it glitched my game, nobody could do any tasks, probably a mod issue.

Rocketman works great with huge mod playlists, and it really makes a difference.
Zane87 Jan 20, 2023 @ 11:07am 
Originally posted by desrtfox071:
Personally, I think such mods add more issues than they resolve. RimThreaded in particular breaks a lot of other mods as I understand it.
Rimthreaded yes, Rocketman no.
Rocketman is pretty compatible and helps quite a bit with performance imo with no visible downsides
Originally posted by MP:
Neither. I value stability over performance.
Which stability issues exactly are you talking about referring to Rocketman?
Last edited by Zane87; Jan 20, 2023 @ 11:08am
Timotheeee1 Jan 20, 2023 @ 12:09pm 
you can also use runtimeGC to clear the map of corpses and dirt, it made my TPS 5 times bigger after activating the reactor
Doomdrvk Jan 20, 2023 @ 2:37pm 
Originally posted by Timotheeee1:
you can also use runtimeGC to clear the map of corpses and dirt, it made my TPS 5 times bigger after activating the reactor
RuntimeGC is not recommended if you do anything more than that. As a troubleshooter from the unofficial RimWorld discord I can tell you I've seen multiple cases of pawn cleanup completely corrupting save games. Though we believe it's mostly from very faction oriented mods which can't handle leader deletion properly.
whatamidoing Jan 20, 2023 @ 3:40pm 
If you want filth to disappear faster you could use https://steamcommunity.com/sharedfiles/filedetails/?id=1508341791 For corpses, I usually actively deal with them anyway.
Astasia Jan 20, 2023 @ 4:10pm 
Generally the only way to significantly improve performance is to sort your mods and get rid of the ones causing the slowdown.

Rocketman I think can help if you just have general performance problems related to slower hardware and/or too much going on in your map (many colonists), but much of what it used to do was integrated into the base game in 1.4 and now mostly the only thing it's doing that has a noticeable effect on performance is lobotomizing AI on your map so it makes significantly fewer checks, which helps when you have a ton of pawns visiting/raiding.

In sort of a "normal" colony setting, like 20 colonists and a normal vanilla size trade caravan visiting, Rocketman does basically nothing beneficial in my testing. To explain that test I did, in normal unmodded situations my game runs fine in the above scenario so Rocketman couldn't help anyway, TPS capped is TPS capped, but I was having an issue with Alpha Biomes where the creatures on the map spreading red fog were dropping me to like 15-30 FPS and 200 TPS, so I added Rocketman to see if it would help, it did nothing. That circles back to what I said initially, most of the time performance issues are being caused by mods, and the mods that allow you to "download more RAM" just aren't going to do anything to fix those issues. If you are looking for a placebo to help you realize some of the slowdown is "fine" and you can live with it though, then definitely pick Rocketman instead of the other mods mentioned, I haven't seen cases of Rocketman actively breaking the game since around the time it first came out.

In summary:
Rocketman : Mostly safe, usually placebo. Could help on weaker hardware or giant colonies.
RimThreaded : Is more a science project and concept mod, not really functional or practical for real play.
RuntimeGC : Horribly obsolete and save breaking. (You can do map cleanup stuff using dev mode)
Lord Maelstrom Jan 20, 2023 @ 4:14pm 
rocketman
Hykal Jan 20, 2023 @ 5:57pm 
Use less mods > Rocketman and RimThreaded.

Really, RimWorld is a perfectly stable and well functioning game, you really need to get rid off things you don't need.
cinless Jan 21, 2023 @ 3:14am 
Rocketman has had some game breaking issues in 1.4 so I wouldn't touch that right now.
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Jan 20, 2023 @ 7:49am
Posts: 22