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Rocketman is the way to go here. but most of your lag is going to come from broken mods and mod conflicts more than anything.
I think where it would shine would be vanilla, or very close to it.
Rocketman works great with huge mod playlists, and it really makes a difference.
Rocketman is pretty compatible and helps quite a bit with performance imo with no visible downsides
Which stability issues exactly are you talking about referring to Rocketman?
Rocketman I think can help if you just have general performance problems related to slower hardware and/or too much going on in your map (many colonists), but much of what it used to do was integrated into the base game in 1.4 and now mostly the only thing it's doing that has a noticeable effect on performance is lobotomizing AI on your map so it makes significantly fewer checks, which helps when you have a ton of pawns visiting/raiding.
In sort of a "normal" colony setting, like 20 colonists and a normal vanilla size trade caravan visiting, Rocketman does basically nothing beneficial in my testing. To explain that test I did, in normal unmodded situations my game runs fine in the above scenario so Rocketman couldn't help anyway, TPS capped is TPS capped, but I was having an issue with Alpha Biomes where the creatures on the map spreading red fog were dropping me to like 15-30 FPS and 200 TPS, so I added Rocketman to see if it would help, it did nothing. That circles back to what I said initially, most of the time performance issues are being caused by mods, and the mods that allow you to "download more RAM" just aren't going to do anything to fix those issues. If you are looking for a placebo to help you realize some of the slowdown is "fine" and you can live with it though, then definitely pick Rocketman instead of the other mods mentioned, I haven't seen cases of Rocketman actively breaking the game since around the time it first came out.
In summary:
Rocketman : Mostly safe, usually placebo. Could help on weaker hardware or giant colonies.
RimThreaded : Is more a science project and concept mod, not really functional or practical for real play.
RuntimeGC : Horribly obsolete and save breaking. (You can do map cleanup stuff using dev mode)
Really, RimWorld is a perfectly stable and well functioning game, you really need to get rid off things you don't need.