Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Unless I'm in dire straits on food I generally find it just a minor irritation, though if I'm bothered enough I use the Locks mod to seal off the freezer.
Lock 'em in, freeze 'em to death, and take the food they ate back with interest in the form of eating THEM.
My last colony had a tough winter, but the day was saved with a passing trader! Or so I thought. I purchased all the pemmican and anything else edible. Immediately after dropping the goods, all traders filled their inventories with the food, and they and their animals pigged out on the stuff left on the ground. I just about had a stroke.
I got the last laugh though. A pair of hungry tyrannosaurs got them. Yutyrannus, I think?
Be sure to set both up. Obviously, you'd not want to allow them to shop in areas containing things you don't want to sell....but I'd suggest going a step farther so you don't deal with bugs like you just saw, and not even allow them into that area.
Did the offending guests have a mental break btw? food binge will ignore all restrictions and just eat whatever and go wherever.
I build a self contained trading room, with tables and chairs - well away from my freezer! I've had the same issue, and this mod keeps the caravans out of my base areas. Plus they drag filth in etc :/
edit: Oh, and temperature control... caravans will leave if it is too cold, but if they're inside in a nice warm room = profits. 8)
Anyone who visits you and are not hostile are considered guests.
Be hospitable.
What usually causes this, are NPCs created by mods that don't have enough food assigned to their pawn generation. Things like modded factions generally, though I'm sure hospitality also messes with that to some extent to handle NPC inventories and allowing them to buy things.
What can also cause it, is selling prisoners to a caravan, since those prisoners probably aren't going to have any meals on them and if they hang around long enough they will have to run back into your base and grab something to eat.
If you don't want them getting into your food, you'll need to make sure and set guest zones so they can't access the food storage, or can only access a certain part of it where you keep a stock-pile for guests.