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Those guys are not researching, they are reading a note and tadaa, they get a new tech.
Tribal speed seems like what it should be by default.
What bothers me is the "current tech level is " and followed by a penalty. It would make more sense to just say "tribal start: tech levels are extra expensive" if the game doesn't intend for the tech level to change.
Also, kinda weird having a "neolithic tribe" able to craft guns and so on. Would have made a lot more sense if it was that once you have researched every tech from an age that you have advanced to it. You still have a hefty penalty, but it makes a lot more sense (in return, you can increase the penalties even further if you feel like tribal start gets too quick then)
Higher research levels are much more expensive for Tribal Starts. (doubled/tripled) :)
Grats on a nice necro, but it's understandable. I don't think all thread-necros are so very outrageous "offences." :) BUT... the answer was available in the wiki.
Basically, tech isn't usually done the way you suggest, having to complete all research options, in order to show that parallel development of tech isn't a usual thing in human cultures. If you want to know how to build a snowman, you don't ask a Bedouin tribesman - You ask an Inuit. Some technologies will never be pursued, some may be practically intrinsic to a culture.
There are also some techs in Rimworld you can easily ignore and/or avoid and some you may want to "rush." That's good. It gives the player a choice-moment based on knowledge, want or need, and that's what "gaming" is all about.
IIRC, and my memory may be fuzzy, I once played a game that unlocked "Eras" after a certain point-level of research was reached in the previous Era. IOW, you had to have researched xxpoints in one to advance to another. It was kind of silly, though, and not very "realistic."
30s with loading times.
If i look around more, i think there were too others that do this.
do you need me to type "steam" into your google window too?
Best mod I have found for this.
Such as research smithing to advance form stone age, machining to advance to industry age, advance electrical to move to spacer, something like that make more sense.......
Ooooh... That looks pretty cool. Thanks!