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Αναφορά προβλήματος μετάφρασης
I also agree that there are some mood debuffs that stack a bit unfairly. Especially with new relation modifiers. You can get someone who is upset when their lover/spouse dies and they'll have like 3-5 modifiers all due to it. Colonist died+spouse died+friend died+whatever else all from a single death. Would think to be fair it would only pick the largest modifier and use that one, not add them all together.
This. Keep an eye on that needs tab!
TIP 1: Don't interrupt a colonist when he's doing Joy activities...
TIP 2: ...Especially to have them do more work.
Finally, someone who understands me.
I agree with this one, we need a way to subdue them without the chance of killing them in the process and adding the biggest mood modifier when someone dies would be better than having a bunch cuz thats usually when they REALLY go crazy and even if i manage to get them back up after that they still have those modifiers so theyre like riiiighttt on the brink no matter what, its kinda ridiculous.
There is. Draft everybody (you don't want an undrafted colonist to wander by and start shooting) and order a couple of pawns armed with ranged weapons to melee the pawn you want to subdue. I'm not sure that it's 100% impossible to accidentally kill them, but I can't think of a single time that it's happened to me.
If you manage your colony so poorly that your colonists have an extremely poor mood even without anyone attacking you - then you deserve all the consequences. I see no problem with that.
My 2 biggest issues with berserking:
1) They don't seem to have any kind of post-berserking mood buff like Catharsis ( +20). I believe that's wrong. You would definitely re-think your social behaviour after you were downed by your own neighbours, ending in same medbay with some of them. Something like "Punished for good reason" ( + 20)
Having no post- berserk mood buff makes it almost impossible to break that vituous circle of re-berserking - you simply have little time to clear all the mess they made ( or, if berserking was caused by a raid - all the mess after big fight), feed and treat them properly, so once they wake up - they are still miserable from whatever reason they went berserk, they are in messy environment, in pain, probably hungry - and instantly go berserk again.
It wouldn't be half bad if you micromanage your colony carefully and only non-important colonists go nuts. But if your main doctor\ cook\ warden goes berserk - you're in big trouble.
2) Since most of berserking is caused by raid defence that went wrong, I would suggest some mood buff for repelling raiders. Seems only logical to me. Something not too big or too lasting, +10 for like 3 days would suffice ( to clear all that mess).
This way only people who have mental breakdown penalties from their biography would go nuts, which makes sense in all perspectives - realism, roleplaying, etc.
Apart from fixing these 2 issues, I'd like to see a new feature introduced in Rimworld :
*Sedation.
Your skilled doctor should be able to sedate anyone resting in hospital / prisoner bed, using advanced medicine ( longer effect) or herbs ( short effect).
Sedated people just sleep for some time, depending on quality of used meds. Their Joy meter is fixed. They still can be force - fed. Unskilled sedation can both have health and mood penalties ( some kind of drug hangover)
This would allow you to sedate your colonists that are on edge of mental breakdown and use that extra time to either try to fix anything that makes them unhappy, or time to prepare for their inevitable breakdown once they wake up.
Maybe some colonists would get anxiety instead, which would decrease skill levels and disable all labor where effective level is below the colonist average for that skill.
Perhaps mental break would cause someone to get obsessed, he'd get a bonus for some task but would refuse to do anything else at all. And he should ignore orders too, so a obsessed hunter would go out there hunting whatever he pleases and an obsessed constructor would start building extra doors into your walls and making new chairs for no good reason whatsoever.
Everyone going berserk all the time is quite boring.
Thank you a lot, sir. Great ideas! Now we've got to make Tynan read this, which he'll probably do anyways, since he's pretty involved when it comes to his community. Great guy.
Mine get 2hr in the morning and 2hrs at night and never had anything worse than one bout of sadness when his dod died
I mean, people can berserk for the very minor reasons.
hauling should be for everyone.
All of this . A+