Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Well, you CAN replace organs with other organs without any special knowledge.
Have a colonist with cataracts? Pull an eye off a dying raider and replace it!
Got someone with asthma? Rip out the lungs from some unwitting slave and stick 'em in there!
It's not quite Frankenstein, but this mod does drastically epxand your medical options: http://steamcommunity.com/sharedfiles/filedetails/?id=725956940
After the whole string of ops, I had a shiny new bionic leg and I let peggy the pirate hobble back to his base for some rep.
Tribal life be savage.
Actually, while playing with EPOE, I had an accidental Darth Vader... A colonist lost both legs, a hand, a pelvis, a lung and an arm all shot off or destroyed. She was my high level crafter, too. After a couple days, I had rudimentary artificial limbs made and installed in her, then she made her own upgrades.