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Slimane Jul 18, 2016 @ 12:01pm
Pro-Tip: Get medical beds ASAP.
I've seen a LOT of complaining about the diseases and how people lost colonist despite having them stay in bed and what not. Make sure you have MEDICAL beds, not a bed set for "medical use" but a literal medical bed.

You can research it pretty fast as soon as you got the advanced research bench, make sure not to use any of your starting medicine on actual colonists because each bed require 10 medicine to be built, and you'll want many beds for when you have lots of sick/injured.

The way these beds work is simple, they offer a 100-120% faster immunity gain rate factor, which means your colonist recover twice as fast from those conditions.

Edit: Animal beds also work the same way. If they sleep on the ground or animal sleeping spot, they don't get any rest or immunity bonuses. But make those beds out of cotton/leather and they get around 100% to both rates. Very important if you use animals for combat a lot.
Last edited by Slimane; Jul 18, 2016 @ 2:13pm
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Showing 1-15 of 17 comments
CMierez Jul 18, 2016 @ 12:02pm 
Plus, you can install Vital Monitors to increase it even more. :)
Lulloser Jul 18, 2016 @ 12:10pm 
And don't forget the sterile tiles :P
Slimane Jul 18, 2016 @ 12:12pm 
Originally posted by Lulloser:
And don't forget the sterile tiles :P

Did that ever affect medical treatment? I never noticed it in a13 but I always had a colonist on cleaning duty.


Originally posted by CMDark:
Plus, you can install Vital Monitors to increase it even more. :)

Yes but it's much harder to get because you need the multi-analyzer researched and built. Medical beds are really easy to research and build from the starting materials you get.

Last edited by Slimane; Jul 18, 2016 @ 12:13pm
Lulloser Jul 18, 2016 @ 12:13pm 
They effect something can't tell atm. I think it was infection chance.
Kozzy Jul 18, 2016 @ 1:01pm 
Yup, just put up a normal bed and click on it, then make it a medical bed. You're guys will go there when they are hurt.
Slimane Jul 18, 2016 @ 1:04pm 
Originally posted by kozzy:
Yup, just put up a normal bed and click on it, then make it a medical bed. You're guys will go there when they are hurt.

That's what i'm saying NOT to do. Those beds don't give any immunity gain rate bonuses. This means having a person with a plague or infection in an actual medical bed will make them heal much faster and could save their life.
Shad Jul 18, 2016 @ 1:47pm 
Note that the other thing you need to do is limit you colonists to herbal med unless extremely necessary.

Hospital beds require actual medicine, so the not-easily replaceable starting stockpile of medicine should be used for that, not for treating injuries.
Metadeth901 Jan 13, 2017 @ 3:34pm 
Originally posted by President Trump:
Originally posted by Lulloser:
And don't forget the sterile tiles :P

Did that ever affect medical treatment? I never noticed it in a13 but I always had a colonist on cleaning duty.


Originally posted by CMDark:
Plus, you can install Vital Monitors to increase it even more. :)

Yes but it's much harder to get because you need the multi-analyzer researched and built. Medical beds are really easy to research and build from the starting materials you get.


Originally posted by Lulloser:
They effect something can't tell atm. I think it was infection chance.

Actually, it's to prevent infection from spreading. So Lulloser is unclearly right, I think Lulloser was trying to type the sterile tiles decreases the chances of infections.
Battleseed Jan 13, 2017 @ 3:58pm 
Originally posted by President Trump:
The way these beds work is simple, they offer a 100-120% faster immunity gain rate factor, which means your colonist recover twice as fast from those conditions.
Nice math
Astasia Jan 13, 2017 @ 4:15pm 
Originally posted by Metadeth901:
Actually, it's to prevent infection from spreading. So Lulloser is unclearly right, I think Lulloser was trying to type the sterile tiles decreases the chances of infections.

Infections and diseases don't spread. Clean floors lower the chance of an infection happening in the first place, which is almost nill in A16 anyway. Sterile tiles also reduce the chance of food poisoning if used in your kitchen.

Also this is a very old thread.
Last edited by Astasia; Jan 13, 2017 @ 4:16pm
Shawarma Chavez Jan 13, 2017 @ 6:10pm 
Originally posted by Battleseed:
Originally posted by President Trump:
The way these beds work is simple, they offer a 100-120% faster immunity gain rate factor, which means your colonist recover twice as fast from those conditions.
Nice math
Post fact world. If you just accept then it will become true. Make Rimworld Great Agai... crap everyone died.
Ozymandias Jan 13, 2017 @ 9:10pm 
Originally posted by Astasia:
Also this is a very old thread.
And with a very misleading title, since he meant hospital beds.
ambi Jan 13, 2017 @ 9:57pm 
Does anyone get infections in a16? I've had to heal 10 people already and no-one's infected yet. But back in a15, half the time an injured person would get infected and die, especially prisoners.
Yaldabaoth Jan 13, 2017 @ 11:58pm 
Originally posted by klacoste:
Does anyone get infections in a16? I've had to heal 10 people already and no-one's infected yet. But back in a15, half the time an injured person would get infected and die, especially prisoners.
Lots.
Astasia Jan 14, 2017 @ 12:17am 
You only get infections in A16 if you leave a wound untreated for like a day or two.
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Date Posted: Jul 18, 2016 @ 12:01pm
Posts: 17