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Also, why not stop the toxic fallout with the Dev console if you don't like it? Many people do, but there is no shame in not liking some and just quitting them - I personally hate the beavers and delete them when they haunt my map :)
Using mods and editing the game sometimes feels "cheaty". I like to play the game the way the dev intended it. But I sometimes use mods that add content or make the game more challenging.
For example, the default raid generation essentially works by looking at how many colonists you have and how wealthy the colony is in terms of buildings and wealth, then multiplying that by the challenge rating. There is some manipulation of this point value at higher values but essentially while your colony can get richer and richer, its colonists can be debilitatingly injured or ill and still count as a healthy '1' for the calculation.
That's why sometimes the storyteller just seems to throw impossible situations at you - you've acquired wealth but wealth ultimately makes you a target, and even if you somehow survive the next raid, what that does is increase your wealth a little bit more what with all the gear you acquire from the dead.
Mods can change that and more.
Indoor Hydroponics? Large scale freezers? Recovery of nutritous material from poor suckers unfriednly visitors? There's tons of ways to survive toxic fallout, it's by no means a bad thing, just stay indoors for a few months. It's actually quite useful, as combined with rain it can clear the map of debris and provide a huge performance boost to late game colonies.
The only issue occurs when you have grazing animals without an indoor pasture. Solar eclipses I will admit are annoying and solar flares need to go permanently, due to the fact that it completely kills your hydroponics.
"It's not that bad, just stay in doors for a few months" Right because that sounds wonderful... I already have 3 colonists with muscle parasites that have been using medicine and being useless for at least a month. What kind of fun do you have in this game locking all your guys inside for MONTHS?
It's completely ridiculous a lot of these disasters need work. Have something more dynamic then "stay inside and fast forward for a year". Same thing for diseases... Why does a year last 60 days but my guy has been sick for nearly 30? The durations of most stuff in this game are ridiculous. And im only playing in rough classic.
1. Build an indoor colony
2. Build a sun lamp
3. Click the sun lamp and then click "Create growing zone" This will create a growing zone around the sun lamp.
4. Build walls around it and a door to enter it.
5. Depending on environment, build heaters/AC.
6. Profit.
I do this on all games now, because the sun lamp lights 24/7, so your food is constantly growing, even at night.
Usually it ends up being a 7x7 room with the corners not being hit by the sun lamp. (I build the heaters on these parts). It eats up a good amount of power, but its worth it. Also, make sure there's a roof over it. Sun lamps will explode if they get rained on. (You basically build an indoor greenhouse).
Plants are actually coded to have a down time. If you click on them at night you'll see resting. The advantage of a sun lamp is that when the plants stop resting they can start growing at max rate, unlike outside where the rate slowly builds up. Also climate controlled environments help plants grow faster as extreme cold/heat reduces growth rate.
Corn is pretty much the best food crop to grow outside, but only on rich soil. Rice is the best hydroponic crop.
Succeeding inspite of that adversity makes many playeres bask in a sense of accomplishment.
However, the community that has grown around RimWorld have made some awesome mods.
I am confident, that more than a few mods will be available for those players who wish to ahve a less brutal experience while playing. For the rest of us... we are looking forward to mods that make it even more brutal & hardcore ! >'."<