RimWorld

RimWorld

CaptainFoxx May 19, 2019 @ 12:22pm
Modding Tutorials: Custom Races
Are there any good tutorials out there for making custom race mods out from scratch? I have a ton of ideas swimming in my head, but I dont have any experience working with XML files and any form of help would be greatly appreciated.
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ARSM™ May 19, 2019 @ 7:48pm 
I mean, google? Im sure there's something.
CaptainFoxx May 19, 2019 @ 9:10pm 
Originally posted by A Rather Slender Man™:
I mean, google? Im sure there's something.
Tried that, got me little to nothing, the Ludeon Forums have a tutorial for making custom weapons which I'll be using later on, but nothing about races. Stripping down an existing mod only gets me so far, and I'd rather start fresh.
Bar0th May 19, 2019 @ 9:57pm 
The easiest way is with:

https://steamcommunity.com/workshop/filedetails/?id=839005762

Which has a link to it's Github Wiki under the features section. That covers most (if not all) of the mod. Otherwise, you are in for quite a bit of C# coding as well, in order for it to "act" like a proper humanoid, and keep it distinct from standard humans. Now, anything not covered by it would require C# anyway, but it will still be far less work.
martindirt May 20, 2019 @ 7:24am 
Tbh I'm doubt XMl modding would be enough to create new races...
But if I would be you, I would contact some race creator modders, and ask them for help.
Bar0th May 20, 2019 @ 10:17am 
Originally posted by martindirt:
Tbh I'm doubt XMl modding would be enough to create new races...
But if I would be you, I would contact some race creator modders, and ask them for help.

Most of the race mods are XML based. The Kurin mod has a DLL in it, but that is for the noose trap, and disabling apparel colours - nothing to do with the race itself. The Humanoid Alien Races 2.0 framework handles the C# side of things for you.

Now, a downside to the framework: it takes ages to load compared to most other mods, but it is rewriting a lot of the game. The upside: the load time is based on the framework only, so you can load 1 race or 10 races in roughly the same amount of time (provided you don't have the load time bug, which the unstable update to RimWorld should help with).
Last edited by Bar0th; May 20, 2019 @ 10:20am
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Date Posted: May 19, 2019 @ 12:22pm
Posts: 5