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The Biosculpter pods Bioregeneration cycle will regrow eyeballs though.
Unless this has changed in the last 2 days. I have had 3 "deathresting" vamps in a cell with no hearts, kidneys, or lungs for 10 in-game years, and they have never regenerated a single hp of any of these organs.
If they have no heart, lungs, or kidneys, they will go into permanent deathrest and never wake up, until you replace their vital organs. They need at least 1 lung, 1 kidney, and a heart to ever regain consciousness. If they have zero of any of these organs, they go into perma- death rest.
And if their brain is destroyed, it will not heal. They are dead forever.
Much fun.
Keep in mind of course cybernetics increase your wealth so it does make raids harder. But bionic legged vampires are scary.
Get a pair of archotech, toss on some stoneskin and some heavy armor and you have somebody that can shred armies!
https://steamcommunity.com/sharedfiles/filedetails/?id=965087548
Initialy I've developed it for luciferium healing, but since scarless under the hood is the same a luciferium healing I now support it as well. After you've installed it you just need to enable regrowing bodyparts in the mod options.
What I have actually done in one colony is I had a couple original and ran extractions on them. Cannot seem to luck in extracting the arclite traits like scarless though. :-(
Exotic and Combat trade ships mostly. There's a biotech trade ship mod as well. Personally I run the "extract everything" and "gene ripper" mods. I can extract anything, but only one gene at a time and it kills the donor. It takes time and a lot of donors to get everything I want.
Edit: forgot to add the capsules are used for adding whatever archotech genes you happen to find to new xenogerms.
Or if you want a certain flavour of society, you cannot make the xenogerm's able to be passed down unless it is a custom bio you have for your group at the start.
But even then you are limited because unless you devote to imbreeding (?), you will soon have a case of hybrids and that is done.
A couple workarounds for the inbreeding problem:
A) Use the "Gene Implanter" gene on your starting custom xenotype. You can then convert new pawns to your xenotype (and even have it be inheritable) to add fresh stock.
B) Meticulous care in using IVF procedures (either with growth vats or implanting into female pawns). Stockpile ovum from your "broodmother" or prisoners and have your stud fertilize them. Keep the resulting embryo stored until you need to grow a new pawn.
Not having your "certain flavor" being passed down can be solved by just implanting new xenogerms into your spawn. Having them be inheritable traits is just to save you time in the long run, but it's not too much of a problem.
Coagulate is immensely powerful with the sanguophages healing each other back and forth and the increased healing speed.
But you are going to need firefoam packs and poppers, there is no way around it you need both.