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I think it is bugged colonists or something. Because only specific colonists are bugged.
Removing mods doesn't help. Also loading another settlement doesn't break pawns with the same mods, seems like pawns break over time or something like that.
Social tab is bugged, looks like it reseting every frame (even while pause), also there are no relationships with other colonists somehow.
Have RW 1.4 with all DLC with tons of mods, but the same mods with OP are VFE, ideoligy expanded and hospitality.
Have no idea how to work with logs in RW yet, but this is one I get when colonists try to talk or something, and nothing happens.
Also is there a function to "reset" pawns? Since it is pawns are bugged, maybe it is possible to reset them to avoid the bug?
Thank you and have a good day.
Pawns get broken due to other broken pawns.
There are some enemy pawns who can't die. They keep fighting literally without the head, arms, legs and other organs. When it happens, my pawns get broken with lagging social tab and so on.
The only way to remove an immortal pawn is to use the "destroy" command, since even "damage to death" does nothing in that case. But if I destroy an immortal pawn, my pawns still stay broken, the only way to fix them is to delete them and create new pawns copied of them.
This is the log when the game is trying to kill a pawn but it doesn't happen:
Any idea about the reason?
Here is my log if it helps:
https://gist.github.com/HugsLibRecordKeeper/a9f9f6d3bed0eb790f383fede52643c8
I also looked into the Character Editor and it seems that my broken pawns, have no relationships at all now. Maybe someone has a suggestion how I could fix it? I could also fiddle around in the savegames with the correct guidance.
The relations tab also doesn't work anymore when this happens ...
Please help! Finding the mod that breaks this, would help, too.
Thx
You are using RunTimeGC, did you try to "clean" anything with it? That could easily break relationships like that.
Otherwise, mods you are using that mess with the relationstracker are VRE Androids, Altered Carbon, Hospitality and Humanoid Alien Races. You also have the Relations Tab mod which could be messing with things (probably not). Altered Carbon is the most "fragile" of those mods and most likely to break with compatibility issues (the mod has it's own method of storing "world pawns" related to stacks, and any mod messing with world pawns can break it from what I've seen). Hospitality seems to be used by everyone in this thread though. For everyone that posted an error, the game seems to be stumbling on the Stepparent relationworker, which is odd, so there could be something a mod is doing specifically to that, or a coincidence. I don't see anything in that log directly patching the Stepparent relationworker though.
1. Broken pawns from saved character editor templates that break everyone else when forming families within 0.5-1 game year. If you are creating a new colony, then create new characters. Do not use saved templates. Pawns from the template break due to the addition and removal of various mods. Those. you saved the pawn template with one list of mods, then deleted some mods, then tried to use the template again.
2. When you create pawns through the editor, then immediately create a family and relationships for them, and not during the game.
3. Use "RunTimeGC" mod cleaning more often. I also started using this mod: "Better GC: Mothballed and World Pawns" might come in handy. The second mod is designed to clean up extra world pawns.
I started a new colony through pain and tears using the tips above, it's been 3 in-game years and so far so good. Periodically I check pawns, try to kill them through the developer mode and keep a backup of the colony saves
@astasia: I've been using Altered Carbon, Hospitality and HAR for quite a while without these issues. But VRE Androids was new in my current runs, so maybe this mod is actually the issue.
@Kitsu: I did not use any saved templates and also in the newest version of RunTimeGC the clean up is reduced. I might give Better GC a try. I also didn't add releationships to my created pawns, neither at creation nor later. But maybe here lies an issue.
Still trying to figure out which pawn is breaking everything. in hope I could still save the playthrough. But this might be wasted time ...
Just an update: I gave up on fixing my save. Trying to figure out what pawn was causing the issue was frustrating and I think I just made things worse. I started anew leaving VRE Androids out of my mod list and also made sure that my pawns, created with EdB had family. Let's see if I'm lucky this time.
I have general HUD issues tbh and I believe the culprit to be the RimHud mod for those, eithre compounding on the broken social issue or causing them in the first place.