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Surely there are geothermals in the area that you could use to provide pollution free energy, let alone wind turbines and solar plants.
i have a reuseable pods mod that lets me use the pods over and over again so i burn thgouth fuel that way
i have another mod that gives a tier2 verson of all power generators
still a bit new to the 1.4 verson so im not sure if there are changes yet
Pollution is rough. Trees grow on it but they barely produce wood. The contaminated animals suck, you basically cant use the resources in the pollution because your colonists will get sick if you stay in it too long so you have to use mechs or just deal with being sick. The only thing its useful for is growing psychoid, because it can grow in pollution, although its at 80% growth speed.
Make sure to sterilize them because they breed like rabbits and you can't auto-slaughter, but use your best surgeon so there's no...accidents.
The generators are decent, You need to spend 200w i think on the pollution pump to prevent it from polluting everywhere, but one pump can clean about 2 generators, so the most efficient generation you can get is 2600w from 2 generators. i just wanted to stop polluting the map. I have a better system for dealing with pollution but its not exactly perfect. I just send them away from my base in drop pods. I might not have a choice but to go back to them due to there not being any boomalopes in the area, just these garbage toxalopes.
Do you have Ideology too? If so, you might consider the Arcotech route in order to get your hands on Vanometric Power Cells (1kw per). They're stable, run forever and no pollution. They are also quite rare though.
https://steamcommunity.com/sharedfiles/filedetails/?id=728314182
https://steamcommunity.com/sharedfiles/filedetails/?id=2007163386