RimWorld

RimWorld

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Jandof Sep 3, 2022 @ 1:00pm
Looking for a "justifiable raids" mode or mod?
I've played the game a little every now and then and noticed that it keeps forcing raids on you based on time or wealth progress. This happens even when no one could feasibly know where you are or have intel on what you are worth. Also, many of the raids are mindless and without any sensible purpose. As if they were there just to provide the player with some challenge.

What I'd like to see is a system resembling, e.g. Crusader Kings games, where all the empires are simulated down to detail. There the attacking units are built from resources, and they have justifiable and identifiable political motivations for attacking someone.

I'd like playthroughs where you could stay so unremarkable and hidden no-one _ever_ knew to raid you. Or where you could _totally_ shut down hostiles by a proper combination of politics and force bringing the game to a state where you are effectively _never_ attacked anymore? Does this already exist in the base game, and I just can't see it? Is there maybe a mod to incorporate this philosophy into Rimworld?

All relevant information is appreciated =)

BR,

Jan
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Showing 1-15 of 38 comments
Narrowmind Sep 3, 2022 @ 1:52pm 
There is a peaceful mode where there won't be any attacks.
Punyrock Sep 3, 2022 @ 2:09pm 
You'd want something like this: https://steamcommunity.com/sharedfiles/filedetails/?id=1322196379
Also, I should mention that you can disable raider factions and all other permanently hostile factions while creating a new colony. You can then reasonably make peace with every other faction by giving gifts, releasing prisoners of that faction, attending peace talks, etc.
Last edited by Punyrock; Sep 3, 2022 @ 2:12pm
Kasa Sep 3, 2022 @ 2:11pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2222935097

A lot of the raids you will face are in fact scouting parties sent out from hostile camps that happen upon you.

I like combining it with Dynamic diplomacy making you not the only target.
https://steamcommunity.com/sharedfiles/filedetails/?id=1875168898
Last edited by Kasa; Sep 3, 2022 @ 2:12pm
Jandof Sep 3, 2022 @ 10:57pm 
To clarify, I am not looking for a peaceful mode per se. It'd just invalidate all weapons and combat mechanics. What I oppose is raids that feel artificial and generated just for the player.
Those mods people suggested seem very interesting. They seem to be very much what I'm looking for.
As for raiders, I wouldn't like to disable them completely. That doesn't seem realistic either. Rather I'd like to disable "timed" automatic raids and be raided only when someone has an actual reason and means to raid me.
Punyrock Sep 3, 2022 @ 11:12pm 
Originally posted by Jandof:
To clarify, I am not looking for a peaceful mode per se. It'd just invalidate all weapons and combat mechanics. What I oppose is raids that feel artificial and generated just for the player.
Those mods people suggested seem very interesting. They seem to be very much what I'm looking for.
As for raiders, I wouldn't like to disable them completely. That doesn't seem realistic either. Rather I'd like to disable "timed" automatic raids and be raided only when someone has an actual reason and means to raid me.
I don't know of any mods that helps create realistic intrigue, with separate factions competing for land and resources, with limited resources factions have that can be depleted, and I don't think the game was made with that in mind. I tend to use a lot of headcanon for the game, just make up a reason why there's a raid, or how factions get resources but I can see why it won't feel the same for some people.
Tactical Drongo Sep 3, 2022 @ 11:22pm 
They DO know how much wealth you have, just beyond the ednge of the map sits an ♥♥♥♥♥♥♥ with a spyglass who is reporting back to his homebase with a walkie talky
LeFrench Sep 3, 2022 @ 11:46pm 
What is BR?
Narrowmind Sep 4, 2022 @ 12:01am 
Honestly, with visitors passing through and traders coming in and viewing everything, looking at it from a realism stand point, it makes perfect sense for them to find a reason to raid you. The game is trying to give you what you seem to be asking for.

If a trader comes through and sees your armor and weapons, your comfortable chairs, and the gold flooring, you better believe word will spread and they'll be back to you, to take what you appear to have.
Tam Sep 4, 2022 @ 12:26am 
Originally posted by Tactical Drongo:
They DO know how much wealth you have, just beyond the ednge of the map sits an ♥♥♥♥♥♥♥ with a spyglass who is reporting back to his homebase with a walkie talky
Sir they have built more wooden walls and a granite utrine their wealth has spiked, lets raid them.
Paroe Sep 4, 2022 @ 12:26am 
Originally posted by Ratlegion:
Honestly, with visitors passing through and traders coming in and viewing everything, looking at it from a realism stand point, it makes perfect sense for them to find a reason to raid you. The game is trying to give you what you seem to be asking for.

If a trader comes through and sees your armor and weapons, your comfortable chairs, and the gold flooring, you better believe word will spread and they'll be back to you, to take what you appear to have.

lets also not forget the rimworld is often post apocalyptic - while not a glitterworld, there is still a functioning archotech network that people can and do access alongside a coordinated global communications system. It makes perfect sense for there to be information about your colony floating about the planet, even if youre on a secluded island in the middle of the ocean.

As for the OPs "timed raids" thing, i dont think any vanilla storyteller will give you a raid after x days, although they do have an internal cooldown on how often you can BE raided. The size and weapons of the raid, however, are determined by time/colony wealth within the factions tech level. Tribals will never come at you wearing power armor, but VFE pirates can drop pod in 50 warcaskets with mini-nuke launchers.
ichifish Sep 4, 2022 @ 12:31am 
I agree with the OP, it would be nice to have some rationale behind the motivations of the NPCs, even if it’s just flavor text and not always sensible, along the lines of the text used for the social interactions but incorporated into the raid message text. To put it another way, the current system is the equivalent of the social interactions all being “X had a social interaction with Y.” It’s especially weird when relatives show up in a raid.
Jandof Sep 4, 2022 @ 1:23am 
There are some good arguments here how the enemy _could_ know my location and wealth. Still it's often painfully apparent for a thinking player that many raids don't occur organically, but are specifically generated for you. Even if I try to explain it away, it tends to break my immersion.

I realize it may be unrealistically complex and unfeasible, but still the optimal solution IMO would be, that all factions had to obtain their resources by the same mechanics as the player does. Raiders shouldn't get automatically numbers and gear scaled to the state of the player's base. They should need to work for their resources and work even harder to replace resources lost it battle. Then the AI would have to actually determine whether it's worth it to even attempt an assault.
Jandof Sep 4, 2022 @ 1:26am 
Oh, and while I'm at it, I wouldn't mind some stealth mechanics. Midnight relocations, underground bases, signal jammers, etc. Would be fun to try a run where traders or raiders simply can't find you or even know you exist. =)
Narrowmind Sep 4, 2022 @ 1:55am 
Didn't the same things happen in post apocalyptic shows, such as Walking Dead? First it's just one or two people being turned away. Eventually, they mass together and send in a tank. They would not bother sending a tank against an unwalled village. It makes sense to me to get larger over time.

I'm sorry you're removed from the immersion. The game is not what you're wanting yet, but maybe some mod may provide.
Gnasty Gnorc Sep 4, 2022 @ 2:53am 
Some people just look way too far in to the games and want mods to turn them in to entirely different games.

If you want something different, play something different.
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Date Posted: Sep 3, 2022 @ 1:00pm
Posts: 38